Kaos Studios will release a multiplayer demo soon for their upcoming FPS Frontlines: Fuel of War. It turns out that ever since the singleplayer demo was released on Xbox LIVE on December 14th, the developer has been listening to the community’s complaints and feedback on issues like the controls and AI, and have been busy at work doing something about them. So expect the upcoming MP demo to include a number of fixes and improvements over the SP demo. Here’s what Kaos Studios promises:
“We at Kaos Studios are very interested in your feedback on our recently released single-player demo on the Xbox 360. The community is very important to us and we make an effort to pay attention to what you have to say so we can make this the best game possible.
Controls – We’re taking the feedback on the control issues seriously and have already begun making changes. Specifically, the C4 drone controls have been improved and we’ve looked at the “dead zone” in the sensitivity. You should see a big improvement in the controls when we release the multiplayer demo.
Graphics – We’ve been optimizing the graphics and there is a dramatic increase in the framerate. The quality of the graphics also have been brought up to par with other large-scale shooters.
Popping – The popping has been reduced but there may still be some in the final game given the size of the levels (3 sq miles) and sandbox environment.
Glitches – The minor clipping issues in the demo have been resolved.
AI – There were some bugs with the AI in the demo, which have been resolved.
Pace of the game – The bigger world will make it feel like the pace of the game is slower but this is also probably related to the control and character speed issues that we are working on.”
The game is scheduled for a February 12th release and in case you’ve missed it, we’re giving away some Frontlines goods and game copies. Check the details here.