As 2007 came to a close, many PS3 owners lamented the fact that Media Molecule’s highly anticipated, user-generated-super platformer, “LittleBigPlanet” didn’t deliver the promised demo to the Playstation Network that many believed we’d get our hands on before the ball dropped.
And with that fact came the questions, “What’s taking so long?”–“Can it really deliver on such an intellectual concept?”–“Do we really want to create the content?”–“Will it be fun?”. Then came the recent Consumer Electronics Show, and all those questions flew out the window as Media Molecule delivered yet another phenomenal exhibition of what this game can really do. Now the only real question left is: “When will it be released?” With rumors pointing towards a September release in the United Kingdom, many American gamers have grown restless.
In a recent interview with the new and improved X-Play on G4, SCEA Vice President of Marketing, Scott Steinberg, had this to say about our impatience:
“It is the most ambitious game we’ve built. I guess, I would just wanna caution the playstation nation and our fans to give us time to make it right. We aren’t going to rush this game. We think it has the potential to be a massive blockbuster and we’ll be very measured as to how we’re going to unwrap it. Expect more information around E3, but we’re gonna be very careful with how we treat this baby.”
Ok, ok we’ll cool our jets. For Now. Official info and video after the jump!
From the official Website: The LittleBigPlanet experience starts with players learning about their character’s powers to interact physically with the environment. There are obstacles to explore, bits and pieces to collect and puzzles to solve – requiring a combination of brains and collaborative teamwork. As players begin to explore, their creative skills will grow and they will be ready to start creating and modifying their surroundings – the first step to sharing them with the whole community.
Characters have the power to move anything in this glued and stitched-together landscape; they have the power to design, shape and build both objects and entire locations for others to play.
There’s no complicated level editor; all of these skills can be learnt by simply playing the game. Creativity is part of the gameplay experience and playing is part of the creative experience. Players can make their world as open or as secretive to explore as they like.
When it’s ready, they can invite anyone within the LittleBigPlanet community to come and explore their patch – or can go and explore everybody else’s.