To call the upcoming game Spore, from the genius mind of Sim City creator Will Wright, ambitious would be a massive understatement. Some have even wondered if it’s possible to make a game of this size and scope fun. There’s even some who believe that the game, which was first shown off in 2005, and will take the player from a simple multi-celled organism, all the way through the process of evolution until you reach space exploration and extra-planetary colonization, may never come out.
So it should come as little surprise that a key analyst, Janco’s Michael Hickey is suggesting that Spore’s publisher, Electronic Arts, recent share under-performance (Ea closed at a 52 week low recently) could be due to the title’s unexpected delay from Q1 to Q3. Suggesting that Spore may be to blame for the company’s lull.
Michael Hickey said, “Additional share pressure could be coming from potential high profile product delays including Spore, which we now expect in [the second half of 2008], versus management guidance for March/April.”
He also stated however, that despite other delays of highly anticipated titles like Army of Two, and Warhammer, EA is still expected to exceed expectations in part due to hot commodities like The Orange Box, and Rock Band.
Official game details and video after the jump!
From the mind of Will Wright, the creator of The Sims, comes SPORE™, an epic journey that takes you from the origin and evolution of life through the development of civilization and technology and eventually all the way into the deepest reaches of outer space.
(Editor’s Note: The game will be broken up into 5 levels/phases, as follows)
Tide Pool Phase
Fight with other creatures and consume them to adjust the form and abilities of your creature. It’s survival of the fittest at the most microscopic level.
Venture onto land and help your creature learn and evolve with forays away from your nest. The only way to grow is by taking chances!
Instead of controlling an individual creature, you are now caring for an entire tribe. Give them tools and guide their interactions as you upgrade their state of existence.
Once your city is established, your creatures begin seeking out and interacting with other cultures. Make contact with an olive branch or a war cry. The goal for your creatures is to conquer the planet.
The time has come to move on to other worlds in your solar system. Make contact, colonize, or terraform, then venture further to find other solar systems. A ‘mission’ structure provides new goals in your quest for galactic dominance.