EA’s CEO John Riccitiello said in a conference call yesterday that the company still has some catching up to do when in comes to the engineering side of the PlayStation 3.
Riccitiello said that EA, along with a lot of other companies, initially had some trouble meeting the technical specifications effectively and that PS3 game development still hasn’t quite caught up with the Xbox 360’s faster development cycle.
When EA led development on the PS3, like with Burnout Paradise, there was no issue at all. However when they led with the Xbox 360 or ran parallel production, the company was still, for the most part, experiencing some delay on the PS3. Riccitiello estimated that it’s probably only a third of a problem as it was earlier last year but that there’s still “some catching up to do on the engineering side for the PS3.”
“It’s a little bit more of a challenging development environment for us,” he said.