Devil May Cry 4 review roundup


Capcom’s Devil May Cry 4 has been on store shelves for a few days now and plenty of reviews for the latest in the hack’n’slash series have been published. And so far it’s doing ok‘ish. The reviews have been generally favorable, with scores above average. So nothing spectacular, but nothing utterly horrible either. According to Metacritic, the 360 versions current average is 83/100 with the PS3 version beating it ever so slightly with just one point at 84/100. Neither versions have been awarded a score over 90/100 yet.

Here’s a few snippets from reviews of both versions, with a video review at the end as usual.

GameInformer 90/100 X360: “Nero’s demonic arm may appear to be a gimmick at first, but it opens doors to the most thrilling and intricate combos you can imagine. By bringing enemies to you, the arm minimizes travel time between foes and increases your opportunities to unleash barrages of sword slices and bullets. Whether you’re in mid-air or on the ground, it’s remarkably easy to ensure you always have something in front of you to kill.”

VideoGamer 80/100 X360: “DMC4 is a next-gen master class, effortlessly whizzing along at 60 framers per second at all times. The characters are gorgeous, the environments wonderfully detailed and the bosses breathtakingly realised.”

OXM 75/100 X360: “Sometimes it seems as if developers don’t know what’s fun and what’s not. That’s about the only conclusion that can be drawn from Devil May Cry 4, a game that hits some amazing highs and some absolutely criminal lows. It’s as if the team behind the game lost the plot, mucking up pulse-pounding combat with some of the most tedious moments imaginable.”

IGN 90/100 PS3: “Although there’s a new lead character, it won’t be spoiling anything for anyone who reads the manual to reveal that you also get to play as Dante at certain points during the game. The two certainly look similar, but Nero doesn’t share Dante’s laugh-in-the-face-of-danger insouciance, or devil may care attitude. They also each have a very different feel in terms of gameplay: Nero’s missions are more exploratory, with a greater emphasis on puzzle-solving; Dante’s are mostly all about speed, with several having a time limit of some sort.”

GameTap 80/100 PS3: “..working through the game the first time as Nero is definitely fun, and his portion of the game (which lasts about six to eight hours) definitely shows how Devil May Cry can still be relevant in an increasingly competitive (and complex) action game genre.”

Eurogamer 70/100 PS3: “Someone at Capcom has gone through series conventions with a big red pen, and made sure that a whole host of things that patently weren’t fun were kicked out. You can’t help love them for bits like ‘Auto Skill Up’, which selects upgrades for you but still gives you the option of tinkering with them if you change your mind. If you want to admit you’re a ham-fisted, combo-fearing ‘Novice’, it’ll select the moves best suited to hammering the buttons.”

[See also: Devil May Cry 4 gallery]