Factor 5, the talented team behind the Rogue Squadron games for GameCube and last years highly anticipated, but substantially disappointing Lair for the PS3, announced in a recent interview to IGN that the new gaming engine for their new IP will be squeezing the juice out of Wii’s tech specs.
Julian Eggebrecht Factor 5 president had this to say during the IGN interview: “The biggest milestone or mark right now is that we’re almost done with the engine and it does everything that the PS3 did and then some, quite frankly.”
Nah, you didn’t read that wrong. That’s exactly what he said. Eggebrecht also touches up on why they decided to stop developing for Nintendo which eventually led them to develop Lair *cough, cough* for the PS3, saying: “It was 2004 and I think, it came came down to us wanting and needing to move on to the next-generation consoles. Nintendo at that point in time hadn’t made up their mind,” adding “We, of course, assumed that it was going to be something in the same vein of Microsoft and Sony, so we were kind of prodding and pushing them a little bit. They always told us ‘No why don’t you keep it down? Don’t think about 10 million polygons more. We’re trying to figure something out here.’ It was very mysterious.”
And the rest as they say is history.