If you care about customizing Dark Sector’s MP, X360 version is the way to go


Dark Sector‘s multiplayer modes were detailed with a press release today, which also brought news about the 360 version being slightly superior when game creation is concerned.

Creating, joining and searching for MP games will be available for both the 360 and PS3. Though options such as Quick Game, Custom Game, and Ranked Game are only available on the 360 for some dark, mysterious reason.

The Quick Game option will let you choose which game mode — Infection or Epidemic — you’d like to jump into. The Custom Game option will let you customize a few things like time limit, score limit, number of players, and the availability of bots prior to launching a game. And Ranked Games are directly linked to the 360’s Leaderboard where your position will be determined by how well you kick ass in ranked games.

Leaderboard will be available for both systems, however the 360 version uses uses TrueSkill rank while the PS3 has a traditional scoring system.

Check out the detailed multiplayer modes after the break to determine if you should even care, and then hit our Dark Sector gallery where nine new screenshots from the multiplayer modes await you.

The Infection game type is a match between Hayden and the Lasrian military. One player assumes the role of Hayden while all others (up to nine) assume the roles of Lasrian Troopers. Hayden is considered the infected target, and it is up to the Troopers to bring him down. Once Hayden is brought down (“finished”), the Trooper responsible becomes infected and a new round begins. A match will run until either time expires, or a set number of points are reached. The ultimate goal of an Infection match is to have the most number of points when the match is over. Points are granted to Troopers by either stunning Hayden, finishing Hayden, or assisting in bring Hayden down and points are awarded to Hayden by killing Troopers (Troopers can lose points by committing suicide).

As a Trooper, the player will be armed with either an assault rifle or a shotgun, have a couple grenades, and one proximity mine. Troopers can only attack Hayden, and so they can either work together (communicating via a shared chat channel) or go solo. In order to bring Hayden down, they must inflict a set amount damage which will stun him, and then, while he is stunned, perform a “finisher.” The Trooper that performs the “finisher” becomes infected and plays as Hayden in the next round.

As Hayden, the player has no allies, but is armed with a Tekna 9mm, the Glaive, all three Evolutionary Powers, and any weapons dropped by the Troopers or lying around the various maps. Hayden also has access to the elements fire, ice, and electricity (depending on the level) to use against the attacking Troopers.

The Epidemic game type is a team based match between the Lasrian military, and the Agency. Players are divided into two teams where (on each team) one player assumes the role of Hayden, and all others assume the roles of Troopers. Matches end based on a time limit, or point total, and rounds end whenever a Hayden is brought down. Team points are awarded whenever an opposing team brings down the other team’s Hayden, and individual points are awarded to players based on kills and assists (players can also lose points by committing suicide). Players can only communicate with other players in the same team, and can only attack players on the opposing team. Both the Troopers and the Haydens retain the same functionality they have in the Infection game type.

In both game types, players will respawn at designated spawn points when they are killed.

[See also: Dark Sector gallery]