Turning the Tables in Tales of Symphonia: The Impact of Shifting the Player’s Perspective |
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| BY Korey McMurtrey |
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IGN recently put up a preview of Tales of Symphonia: Dawn of the New World, a direct sequel to the Gamecube RPG. What caught my eye was this brief description of the plot. “One day Emil hears a calling and follows it into the mountains, where he meets Marta Lualdi, a 15-year-old tomboy whose mother was also killed in the unification of the two worlds. In a surprise twist, the characters learn that it was Lloyd Irving who was indirectly responsible for the deaths of their loved ones.”
Lloyd was the protagonist of the previous game, and who I most often chose as my primary character. What’s most interesting to me is that the two main characters of the new game want to hunt down Lloyd, the hero of the first game. I have yet to personally play a game that switches character perspective like this, forcing you to view the hero you once identified with as the antagonist, at least temporarily. However, I predict that there won’t be a deadly confrontation between Lloyd, Emil, and Marta, but one can always hope.
The only game I know of that does a similar perspective shift is Fire Emblem: Radiant Dawn for the Wii, which Stephen Totilo wrote about on the MTV Multiplayer blog. He even compares the “moral quandaries” of Radiant Dawn to the critics’ darling Bioshock. In the strategy game, you spend many hours leveling up a certain group of characters. Later, you are in control of the heroes from the previous Fire Emblem game, and your enemies have become the characters you just finished strengthening and getting to know. That’s quite a surprise, and I wish I didn’t know about it, because I would like to play both of those games someday. Luckily, if you are patient and careful, you can combine those two forces without losing any characters.
Gamers often loudly complain about derivative, predictable stories in video games, and rightly so. I think there is no more powerful feeling than having your expectations denied, whether it’s through video games, movies, or just daily life. Why do I not expect Lloyd and Emil to battle to the death in Tales? Because based on my knowledge of both the Tales series and RPGs in general, the most likely scenario is that they will come to understand each other and join forces against a greater evil. Nonetheless, I would still love to see a cel-shaded fight to the death.
This issue raises some interesting questions. How should I feel about Lloyd when I’m now playing as a character searching for him to seek revenge? Do I accept the new perspective, or bluntly maintain that Lloyd is a hero and has done no wrong? More games should cause the player to question the motivations of the characters in the story, as well as our own motivations in playing the game. This perspective shift could work really well as a tool to surprise gamers and escape from tired narrative cliches. It also denies your expectations about what might happen, particularly in a game that’s typical of its own genre. I hope more developers follow these two examples, and take these changes even further.
I would love to hear some more examples of games with similar changes of perspective. What games have you played that turn the tables on you like Fire Emblem or Tales of Symphonia? How did that make you feel as a player who’s emotionally engaged in the game? I personally look forward to being more surprised by video game narratives in the future.




March 9th, 2008
at 12:36 pm
I totally agree man,
It is not a problem with video games only, even movies, but the problem is more prominent in Video Games. There are very few interesting twists in video game stories, even the few ones are purged very quickly. I remember in FFXII, it started first as a cool traitor plot, only to find out very quickly it was his evil twin little brothers. Not only did that ruin the story, it also makes you feel stupid that the developers are feeding you this bull.
March 9th, 2008
at 1:45 pm
Maybe you should quit playing japanese rpg and trying something newer.
March 9th, 2008
at 2:38 pm
@ Boobs
Leave some suggestions too! :) I’ve been through all the typical stuff one might suggest, Mass Effect, BioShock, The Witcher etc. What else do you recommend ?
March 9th, 2008
at 10:23 pm
There is a game called Golden Sun 1 and 2 for the GameBoy Advance which started this whole change of perspective with the characters. In the first game you play as Issac and his friends which later when you beat the game, you are asked to save you mode and then transfer all your data into the secound game so you can have everything you got in the frist game! But starting the scound game you are not the hero, you are the enemy trying to stop the hero (issac from the plot you are trying to achive?)) which surpises you. Then when you do get to finsh the game, you learn its to be continued in part 3 of Golden Sun which hasn’t come out yet! This game is one that you need to play and write about because this is the father of games that put change of perspective in the first place! Thank you for your time and please let there be any news of the third game this year! later!
March 10th, 2008
at 1:09 am
Thanks for the comments. I’ve played a bit of Golden Sun 1, but stopped about halfway. I had no idea that Golden Sun 1 and 2 were related in that way. It sounds very interesting. I hope I get to play them some day. Also, in my post, I was pretty much thinking about plot shifts in RPGs. Does anyone have any examples of games from other genres that force the player to examine their allegiances?