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Super Smash Bros. Brawl Online Impressions: Nintendo Has A Lot Of Work to Do
BY Se AjalaMarch 10th, 2008

smashbrosonline-mar10.jpg

I’ve spent a large portion of the day putting Super Smash Bros. Brawl to the test. I didn’t hop online immediately because I wanted to try and unlock some characters and test out the different control schemes. I’m not going to bore you with the details of what you already know about the game, characters and how it plays. There’s a ton of other sites already gushing over the game so I’ll leave that there.

But onto the online portion, which I’ve spent some time with now. I have to say the presentation is pretty good, everything is pretty easy to find and self explanatory. It also helps that everything is very appealing to look at and stylish in a hi-res coloring book sort of way. At the initial menu’s you have the choice to play a match with registered friends or anyone from god knows where. This is where Ninty’s online implementation takes a nose dive. Now I’m not sure if the servers were flooded because EVERYONE was trying to get their online Brawl on, but initially I gave up trying to connect a random match because for the first half hour I attempted, it would leave me stuck on the screen before the stage started and then say that the connection was dropped.

I have digital cable high speed internet, and I’m on Xbox LIVE a minimum of 4 hours a day, not to mention also connected to the net via my computer (which stays on 24/7). This is a daily routine and I’ve never experienced so much as a hiccup in my net services. So that’s not a very likely cause for the connectivity issues. One has to wonder why Nintendo, with the release of one of the most anticipated games this gen, wouldn’t have their servers ready to handle the obvious traffic that they were going to get.

This in my opinion is unacceptable. Considering that a game like EA’s Medal Of Honor 2: Heroes — which has 32-player online multiplayer matches, various game formats and at any given time 500+ people on one server (by my personal count) — is running smooth as a whistle, my experience with The Big N’s foray into online with this gargantuan title so far isn’t a very pleasant one. I’d give them a thumbs down even. I finally did manage to connect about 5 hours later and played 5 matches in a row. The games ran smooth with no lag and I was enjoying myself. After the 5th match though? The servers crapped out again and I failed to connect to another player.

I didn’t manage to connect with any friends because none were online, but as the week goes on I will be trying out different things and posting my general impressions, so stay tuned!

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Se Ajala
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Se Ajala.
    LordMe
    March 10th, 2008
    at 4:25 pm

    I am mad about the online as well. The lag was unbearable. And I know it is not my connection. I play Warhawk lag free every time I log on. I have never lagged in a game. But SSBB is laggy and it is hard to join a room.

      Reply
    Se Ajala
    March 10th, 2008
    at 8:18 pm

    I actually connected today effortlessly before 12pm (luck I guess) I ran 5 straight matches in a row, no lag and with I’m assuming the same people because there were two Solid Snake character in every match.

    I seriously think it’s just server congestion. But if this is still happening a month or so for now, I’m going to have to say it’s a massive failure.

    I have over 30 peeps on my Brawl Friend List, but typing in those codes are tedious, not too mention you have to wait for said person to get you in their system as well.

    Even still, the game still plays great, and when I am playing online it’s a blast. Needless to say I’ll be coming back for more and more.

      Reply
    Narmerguy
    March 15th, 2008
    at 3:11 am

    The lag is horrible. I also hate that you can’t restrict your matches to 1vs1 because those are not only the least laggy but also the most enjoyable for me. I don’t like the online controls at all. Friend codes are so tedious and impractical. When does Nintendo expect me and my friends to be able to play at the same time? We have different schedules and different free times.

      Reply
    jj
    March 16th, 2008
    at 9:07 pm

    the friend thing is an obvious thing to keep the online ratings down(kiddy friendly)…. but yah I have an amazing connection (live less than a block from my C.O. where the connection comes from.) and I have been completely unsuccessful in joining any match.

      Reply
    rlw
    March 18th, 2008
    at 7:47 pm

    Gods, it’s unbearable, and unplayable online. I was so looking foward to having some good online matches, only to find 2-3 second input delays, which makes the game unplayable.

      Reply
    Se Ajala
    March 18th, 2008
    at 10:18 pm

    @ rlw

    Really, I’m not having a problem at all these days, matches with friends play like they were sitting next to me, and random matches are pretty solid too, there’s th occasionaly lag heavy match, but other than that it’s cool.

    You should maybe check the settings on your router, there are some sites explaining this and port forwarding allowing you to change the settings and get a better match set up. Check it out.

      Reply
    La Sare
    July 10th, 2008
    at 8:27 pm

    i tried first time ever on online needless to say i loved solo and normal non-online brawl with my friends. When i went on i got into a match pretty quickly but wen it started i was shocked lag effects the slower players (like link who i use) than the faster ones makin it unfair i was against 3 or 2 sonics and i couldnt bare the lag i tried one more time then i just got screwed over agian with lag needless to say i won becos of the final smash pop ups. i then just went to do subspace again.

      Reply

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