Halo Wars, the best console RTS ever? |
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| BY Dan Haspert |
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The RTS genre is almost as old as computers themselves, and has been equally successful. It wasn’t until recently though they started showing up on consoles with games like Battle for Middle Earth 2 and C&C3 paving the way for other games by proving that, while not the most ideal, the console controller can be a substitute for the mouse and keyboard.
In a recent interview with CVG, Ensemble Studios shared why reinventing the wheel might make Halo Wars the best console RTS ever. While all console RTS games to date have been ports of their PC brethren, Halo Wars is being built from the ground up for consoles, but what might come as a shock is that it was not built for Halo Wars. In fact Ensemble approached Microsoft with the intent to license out their newly developed RTS tech. After seeing what Ensemble had brought to the table, Microsoft felt it was time to approach its Halo franchise from a new angle, thus Halo Wars was born.
Ensemble is known for developing some of the greatest PC RTS games of all time. But to do Halo Wars right, they could not just follow the same tried and true forumla of RTS development. Instead, they approached Halo Wars more like how Bungie approached the other games in the Halo franchise. Instead of tedious recourse management, they focused on time and unit management, for instance if you need more troops you’ll need to hold the line till a supply run can get them to you. Thus just like in the other Halo games, knowing when to fight and when to take cover is the not only the difference between life and death but between winning or losing an entire battle. Ensemble feels it’s more about managing the battle rather than watching it.
To have this kind of management on the battlefield, players will be utilizing Ensembles new control system where selecting all of the units on-screen is as easy as double tapping, or you can paint over the troops you would like to select in a way that must have been inspired by MS Paint. CVG had some hands-on time with the game, and went as far as to call the controls “a million miles away from the nightmarish controls seen on ports of excellent PC titles such as Command & Conquer 3 and Lord of the Rings.”
I have not bought into RTS games on consoles yet, I want to, don’t get me wrong, but while the controls are passable, many people still beg for a trusty mouse and keyboard. Halo Wars may just be my “gateway drug” and bring the console RTS genre into a new age, a golden age, when players say “no thanks” to a mouse and keyboard “my controller is better.”
[See also: Halo Wars gallery]




July 3rd, 2008
at 7:56 pm
It wont be the best rts ever, i can assure you. although it will still be amazing
July 17th, 2008
at 1:49 pm
I’ve been wondering, with RTS games becoming more commonplace on the 360, and the main hinderance is that the console controller isn’t suited for an RTS, why doesn’t Microsoft just allow mouse and keyboard functions for RTS games? I mean, it’s microsoft, the 360 has USB connector ports…I can’t be the only one that’s thought this. With the time developers would save by doing this, I would think they could code their game against would be hackers.
July 17th, 2008
at 2:04 pm
The reason is because outside of Guitar Hero bundling a game with a peripheral generally drives up the price, and therefor drives down the sales. Plus outside of RTS games-which I will agree are numerous on the 360-what game would use the mouse and keyboard?
Im not sure but I believe this is the thinking behind the decision not to add the support. Also it could be because this is a console and to Microsoft you use a controller with a console, plain and simple.
July 17th, 2008
at 2:09 pm
And to keep things fair. Keyboard vs. controller in an RTS is simply way unfair.
July 17th, 2008
at 2:40 pm
Oh without a question. Therefor if you want to make it fair you would have to bundle the Keyboard and Mouse with all of the RTS games to make sure everyone is on the same playing field.
I remember one RTS game that you play cross platform, but I cant remember which one, and I cant imagine it was much fun.
October 13th, 2008
at 8:58 am
here’s hoping this actually comes out and that they don’t cancel it like they did that movie. I still have the movie’s poster on my Myspace. what a dissappointment
November 14th, 2008
at 9:02 am
You can package a cheap opti-mouse and keyboard for less than 8 bucks wholesale, so it would only add $10 to $15 resale. People drop $50 on wireless controllers all the time. I don’t think selling a MS mouse/keyboard combo with the Xbox brand would be that difficult or expensive.