Okay, just admit it, there have been times that you’ve thought you could probably do a better job at running the country than the government, and bring peace and harmony to the world based on your political beliefs and the decisions you’d make. Sure, we all have at one point or another. Well with Commander in Chief you will be able to do just that.
Commander in Chief is a political simulator that will allow players to take control of the government and have a say in the economic, military, political, social, cultural, and foreign affairs.
The game will have a fair representation for every (yes you read that right), country in the world, by including key values unique to each region. Commander in Chief is looking to be pretty extensive, allowing players to choose the cabinet that falls in line with the political format they’re trying to push, and giving players control of a wide variety of duties (taxes, handling public officials, negotiating with interest groups, signing goverment contracts, etc.).
And the fun isn’t just limited to a single-player experience, as multiplayer is also available through a “Wargame” mode.
Commander in Chief looks to be a unique gaming experience as well as a sort of education tool with Louis-Marie Rocques, lead designer at Eversim, the developer of Commander In Chief saying: “You can put your own political theories into action and see the domestic and international domino effect. Commander In Chief will not only provide endless entertainment, but you’ll probably learn a thing or two about foreign affairs and diplomatic strategy in the process.”
Commander in Chief will be available in the U.S. around the second quarter of 2008 and retail for $39.99.