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No cake in 2008
BY Jeremy Hill Apr. 26th, 2008 More on:

Portal was a breakthrough title that prompted a lot of people to pick up the deal of the century disguising as The Orange Box. There’s something oddly satisfying about hurling yourself through one end of a portal and leaping out the other while avoiding wise cracking sentry guns. Be that as it may, while we know Portal 2 is coming, Valve is planning to take their time with the follow-up.

“I think that when you hit something like that, you have two choices: you can quickly replicate it and stick it out there - do the opportunistic thing and cash in on it - or you can do the crazy thing like we did after Half-Life was so successful and go off and try and say, ‘Okay, that was revolutionary, so its successor has to be equally as revolutionary” said Valve’s Doug Lombardi.

So they aren’t milking it. That gives Valve more time to come up with a sequel that may further innovate just like the original. They’ve proven that time does make one heck of a difference with Half-Life 2. Here’s my genius idea for a potentially good gaming feature. Maybe there can be randomly generated and/or user created levels that track how long it takes for you to complete the puzzle? That’s sure to create some serious leaderboard competition.

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    1. Ronnie
      April 26th, 2008
      at 10:59 pm

      I also propose that they have some kind of multi-player in which one tries to trap another within the puzzle. Perhaps a race to the finish or a system where you trick your competitor into going in a room where all those bots with guns are? Ooo! Or capture the flag! These ideas might require a weapon of some kind, which would hurt the charm of this game. I don’t know. I’m sure they could figure at least one of these modes out.

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