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Se Ajala. BY Se AjalaApril 30th, 2008
Wii version of Alone in the Dark in motion
Developers General news PlayStation 2 Wii
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Footage has surfaced for the Wii version of Alone in the Dark running on the Wii and I have to say, it looks really good. The footage comes to us by way of French site Jeuxvideo and there’s an accompanying interview with Maxime Loppin, the producer of the Wii of PS2 versions of the game. I haven’t spoken a lick of French since my junior year of highschool, but was able to nab a translation of the important parts of the interview courtesy of some posters over at VGChartz.

Things to note:

  • The game isn’t a spin-off for Wii but follows the other versions and fits into the Alone in the Dark storyline
  • Hydravision, the developer of the Wii and PS2 versions of the game, is playing around with the technical build to give the game “next-gen” type effects (fire, water, etc.)
  • There will be no on display inventory, everything (as in everything) will be handled by Wii remote integration and manipulation.

Check out the Wii video here. If you haven’t seen the developer tech demo videos for the PC, 360 and PC versions of the game yet, then those are certainly something not to miss. You can catch up on those here and here.

[See also: Alone in the Dark gallery]

    1. Ronnie says:

    Wow, I’m really impressed. That does look good.

    April 30th, 2008 at 3:59 pm Reply
    2. Dork says:

    I am worried…I believe Hydravision did ObsCure: The Aftermath which was a travesty to the first ObsCure game. I am cautious.

    April 30th, 2008 at 5:15 pm Reply
    3. Ashutosh Chhibbar says:

    There seemed to be two versions on show in the video.

    The first featured advanced lighting and Normal Mapping on the main character, whereas the one demonstrated on screen by the developer had none of these graphical effects.

    I think the first was the 360/PC version, and the other was the Wii version. I fully expect the game will be much like other Wii releases, and be just a slight visual improvement over the PS2 version.

    The gestures also looked a little broken as the developer himself was having trouble with the recognition. They should have taken a close look at Zack and Wiki.

    Hopefully I’m wrong.

    May 1st, 2008 at 12:23 am Reply









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