A “new” form of control needed for console games |
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| BY Mathew Ballard May. 1st, 2008 | More on: |

A few days ago, fellow That VideoGame Blog editor Jason Cook wrote a preview for the upcoming Sid Meier’s Civilization Revolution, towards the end of which he said, “CivRev is grid based, so at the most elementary level the difference between selecting a square with a mouse and with the left thumbstick is quite noticeable. This was my only problem with the controls (and probably my time with the game in general) - when selecting squares, I felt the cursor jumped far too much in whichever direction I was moving it. After a while I got used it, but I hope the thumbstick sensitivity will be turned before the games July release.”
This comment got me thinking once again about something that tends to pop up in my mind when thinking about controls for console games, especially of the RTS variety. Why can’t we just use a keyboard and mouse with our games? Especially when it’s a game that’s on both PCs and consoles. It can’t be that hard to incorporate the data to do so into the console versions of these games. And both the PS3 and Xbox 360 are compatible with most keyboards (not too sure about mice though, but that could be easily fixed).
Now honestly not every game needs a keyboard and mouse. Most games will play great with a Xbox 360 or PS3 controller. But, there are certain games such as Command and Conquer Tiberium Wars, Universe at War: Earth Assault, Supreme Commander and Darwinia+ (when they come out) that would be more enjoyable with a keyboard and mouse. Notice that all the games pointed out here are all real-time strategy games. And I’ll be honest, I’m biased towards playing RTS games on the PC. But, the same could be applied to first-person shooters and MMORPGs.
When you play with a keyboard and mouse you have every option in the game available to you at your fingertips and it’s much easier to queue up new buildings or troops, change to the weapon you want, or cast a quick spell when all you have to do is press a hotkey.
Now, I’m not saying that developers should ditch controller support and just stick with a keyboard and mouse. Of course not. After all there are people out there who either a) would prefer to play with a controller or b) have never played an RTS, FPS or MMORPG and so are brand new to the experience and could be easily deterred by a keyboard and mouse setup.
And there’s also the issue of a level playing field. If you pit a ‘couch gamer’ with a controller against a player with a mouse and keyboard sitting his nose against the screen.. well.. it won’t be much fun for the guy with the controller. But that too could be solved by simply having different lobbies for each control setup. Sure, there will be less people in the keyboard and mouse lobbies and it might take longer for the needed amount of players to fill the room but at least we could play the game the way we prefer.
At the end of the day, it all comes down to having fun. And having keyboard and mouse support would simply make certain games significantly more enjoyable, so it would be nice to (finally) have a choice in the matter one of these days.
Image via arstechica









May 1st, 2008
at 2:21 pm
Doesn’t UT3 on the PS3 already have the option to play with a mouse and keyboard?.. …and when you play online it does match the keyboard & mouse players together and separately the controller players.
So it’s already there.
You’re a bit slow on the article mate. Now you just need more RTS games that use the keyboard.
May 1st, 2008
at 7:44 pm
This has been done before - Age of Empires II on the PS2 supported mouse and keyboard, and it worked well. I’m not sure why the current gen of consoles has steered clear of this - as jtucker says, UT3 supports mouse and keyboard play, and there is even a custom peripheral that mounts the mouse/keyboard setup in a way that suits ‘couch’ play. I guess it’s just developer laziness. However, the concern I have with mouse/kb support is that it encourages the ‘tank rush’ approach to RTS, which I think cheapens the genre and turned me off it after an initial promising start - I hear that world in conflict gets away from this with a fixed set of units, which is a welcome change - bringing the strategy back into RTS, rather than making it a twitch-fest.
May 1st, 2008
at 11:07 pm
I know that there have been a few games to do this in the past. hell you could throw in something like FFXI. But, the point was that I believe most games need the option not just a few, especially RTS games.
May 2nd, 2008
at 1:45 am
i had same idea. i am ready to completely switch to console gaming if they just implement the last move. which is mouse and keyboard controls for some games that need them. e.g. rts, fps etc..
May 2nd, 2008
at 2:26 am
tucker, that’s just one game on just one console. So it’s far from “being there.” This needs to become somewhat of a standard imo.
May 6th, 2008
at 4:07 am
i truly think they have no idea how many people would go out buy and use a PS3/360 instead of just owning a good pc, if all they did was impliment correct mouse and keyboard use for all games it applies to.
The absalute HORDS! of gamers playing fps’s in perticulare only on a pc are doing so for one big reason…. controllers are a downstep in functionality , enjoyment and precission… and guess what….. typing in game on a console just go’s from a waste of time to a practicality.
the reason behind not doing this , is they dont want to alienate there current market who they make STACKS! of money from who play console mainly, if only. and the best way to keep that market is to not appear to be a PC in a small box