Hands-on / Deca Sports

In all fairness when I first heard of Hudson’s Deca Sports I was less than pleased. It seemed like just another quick cash in on the Wii Sports craze except now with even more sports that you’ll just avoid in favor of playing bowling….sweet, sweet, Wii bowling. I mean, who really was demanding a chance to play badminton on their Wii or who hates Mario Kart so much that they’d rather play a kart game that was crammed in with a multitude of other “sports”?

Well it seems, from the demo disc that we received from the good people at Hudson, that my fears were entirely warranted and unwarranted at the same time. The disc came with four playable “sports” – figure skating, beach volleyball, badminton and supercross – and just like Wii Sports some are actually fun and others are, well, not. Worthy of mention before we get into each individual game is that you can choose what team you want before each sport. Each team has different members with different qualities, some are made up of all quick and little people, some big and strong people and others are more spread out. Characters look disturbingly like Miis but they aren’t which is a little sad. I only noticed a bit of a change when playing with different characters in each sport but you can tell a difference is there, especially in steering and running. I’m assuming that in the full game you’ll be able to take your team and lead them to Deca Sport glory by defeating all the other teams.


I’m not afraid to say it here, because I am perfectly comfortable in my sexuality, but figure skating is my favorite. There I’ve said it. I’m a grown man and I enjoy playing figure skating on my Wii…I’m going to need so much therapy. Let’s save the best for last though and the worst for first. Badminton, which is a sport I would deem as one of the least in demand to be made into a videogame, along with curling, which is also in the full game, is simply Wii tennis gone terribly, terribly wrong.

You don’t seem to have to time your swings when the shuttlecock (snicker) reaches your racket but instead swing when it is high in the air, thus triggering what felt like a canned animation once the shuttlecock (snicker) reached your racket. If you swing when the shuttlecock (snicker) is flashing red, which occurs long before it’s anywhere near your racket, you do a power hit. It took me a while to get a grasp of this and my girlfriend just gave up because it didn’t make sense to her that you wouldn’t swing when the shuttlecock (snicker) was not near your racket.

Once you’ve got this strange mechanism down, the game really plays out like Wii tennis except a bit slower. There are different ways to slam the birdie and direct it but in the end all you end up doing is swinging your arms around in a far less satisfying way than with Wii tennis. All around, this wasn’t much fun even with a friend.