Hands-on / Deca Sports |
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| BY Matthew Razak |
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Supercross
Supercross is far from super but actually isn’t half bad, especially if the final game has a few more courses in it. This was also the “sport” that I most saw a difference in the character you chose to play it with. Bigger guys steered differently from smaller ones and much like Mario Kart, I eventually found myself driving with a middle weight.
You steer by holding the controller sideways (all controls are explained before each game much like in Mario Party) and tilting it left and right. 2 is go, 1 is stop and when you get some air you can pull off a trick by moving the Wii remote. Steering is pretty easy once you stop overcompensating, which is something I do in almost all racing games on the Wii. The nifty part is that when you’re in the air you can tilt the controller backward and forward in order to land better. Land at the right angle and you won’t slow down as much from hitting the ground. It worked very well and actually added a layer of skill that I wasn’t expecting from the game.
I’m going to give Hudson the benefit of the doubt here and guess that the computer opponents will be a bit more challenging in the full game where there are more races and difficulty levels. I wouldn’t for the life of me trade this for a full fledged racer, especially when Mario Kart has bikes now, but as a simple distraction it does its job well.


