Ocarina of Time could have been an FPS

Do you hear that? That’s the sound of millions of Zelda fans worldwide gasping for air. It turns out that The Legend of Zelda creator Shigeru Miyamoto proposed using a first-person perspective in Ocarina of Time, the first 3D Zelda title released for the Nintendo 64. This tidbit of news was revealed in a recent promotion for the upcoming Japanese release of Link’s Crossbow Training.

While Miyamoto was describing the factors that led to the imaging of Link’s Crossbow Training, he said: “I’ve always been into first person shooter style games, 3D games in which you can walk around freely and see things from your own point of view.”

“At first when we were developing The Legend of Zelda: Ocarina of Time, I even proposed using a first-person perspective.”

“I thought that the FPS system would be the best way of enabling players to take in the vast terrain of the Hyrule Field. Besides, by not having the player’s character on the screen, we can spend more time and machine power on creating enemies and the environments,” Miyamoto added, also explaining that he feels the perspective in first-person shooters is “more comfortable, more natural”.

Very, very interesting. Who knows what could’ve happened? Would Ocarina of Time have ended up being Metroid Prime type awesome?