James Bond games after GoldenEye 007 |
|
| BY Matthew Razak May. 13th, 2008 | More on: |

Agent Under Fire
I really can’t applaud EA enough for branching out and making their own Bond adventures. For one, it let them move away from GoldenEye which by this time they must have realized they would never top, and for another it allowed them to shove in as much Bond-esque stuff as they could in a game. The best part is that they realized that Bond is an “it,” not a person and that they didn’t need Brosnan’s likeness (though his later return is awesome too). In a move much like On Her Majesty’s Secret Service, when Connery left the series and Lazenby took over, the posters and box art shroud Bond in shadow playing on his iconic image instead of a single person. Once you get in the game Bond is a strange combination of Fleming’s original description, Sean Connery and Pierce Brosnan. It actually works surprisingly well.
The game works surprisingly well too, at least in my opinion, especially since they figured out a better way of sorting through gadgets or at least the new generation’s controllers were better at sorting through gadgets. Of course my opinion probably doesn’t matter that much since I’m usually blinded by Bond too much to notice quality. Still, I absolutely loved that they put in driving levels and included another tank chase. I’m easy to please, especially since most of the driving levels played more like kart racers with simple driving. Of course this is Bond so it works perfectly - cars should be able to maneuver around insane corners while shooting homing missles…duh. The game did get a little long and the plot was right out of one of a late Connery/late Moore/late Brosnan film when bigger was better, but all Bonds need these things. What I really loved in this one was the fleshing out of “Bond moments.” If you did something cool, or seduced a woman or killed a guy in some way you got a Bond moment and these moments would unlock secrets throughout the level. It was a great way to get the player into thinking like an over the top secret agent and upped the replay value plenty if you’re a completionist like I am. Multiplayer was fun but not as well designed as it could have been.
Overall EA still had some kinks to work out as the story gets a little long near the end, and while you feel far more like Bond in this game than in The World is Not Enough, that whole ‘je ne sais quoi’ is still a bit lacking. By the end of the game I felt I was playing with more of a Rambo than a Bond. It’s a hard balance to keep though so you can’t blame them. After Agent Under Fire I was pretty excited for what would come next hoping they would perfect the sort of over the top Bond action since you could see them beginning to get a grasp on it in this game. So I sat with my fingers crossed until: Nightfire.









May 13th, 2008
at 5:57 pm
I am also a huge james bond fan. However, I will say that the more that I think about it, the more I realize how careful people need to be before playing first person shooter games such as 007. People need to keep in mind how these games can potentially affect them, causing an increase in aggressive behaviors and thoughts. Just something to keep in mind!
May 13th, 2008
at 7:58 pm
What are you on about Brent? Shooters are relaxing, unless they’re really poorly made of course :)
May 13th, 2008
at 10:36 pm
Brent, please give up on what you are trying to accomplish. We are here to play James Bond games. If you wanna discuss politics, there are plenty of forums to do that. We are responsible adults and we will take any actions we commit in our own hands. I hope you understand.
May 14th, 2008
at 11:19 am
No reason to be rude to the fellow. Brings up a possible point that has been shown scientifically (I do not know the articles off hand, although I’ve read about them long enough to believe they are there, although I would like to actually read some of the research) that for a brief period (No studies have found a long lasting correlation to be found) after playing games you may feel more violent, or whatever the tones of the game are.
However - this is nothing new to media. After watching the Fast and the Furious you can’t tell me your friends don’t want to go use their e-break around the upcoming corner.
May 14th, 2008
at 11:23 am
My usage of the term rude is a bit heavy-handed. You guys were much more civil than many other responses I have seen in the past. I understand your opinions but I also believe that this is as good as any a place (probably better, cause you’re reaching the directly affected audience) to discuss this kind of stuff.
September 21st, 2008
at 6:13 pm
though brent does have a point on the somewhat possible outcomes of how someone takes a shooter, goldeneye was made in a time before the more realistic games came out that really blurred those lines between reality and fiction. if you play goldeneye, its all polygons and it’s hilarious how fake it really is. if your going to put blame on real violence today on anything, put it on GTA, not that they’re bad games by any means (i still think GTA3 was the best), but GTA really puts you in a world thats literally based off real buildings and neighborhoods, and lets you mow people down and even kill cops.