James Bond games after GoldenEye 007 |
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| BY Matthew Razak May. 13th, 2008 | More on: |

Everything or Nothing
This game got a bit blasted on the PS2 for the controls being complicated but I didn’t remember the controls being as bad as all that, though that may partly be because I played it on the GameCube where the controller worked better and partly because I was blinded by the fact that the game was basically a big budget Bond film with an opening credits sequence, big name actors and every frickin’ gadget you could possibly imagine. Really, all I needed to hear was Willem Dafoe would be a Bond villain, something I had been dreaming about for years. What EA did with Everything or Nothing was make a Bond movie (think Moonraker or The World is Not Enough not For Your Eyes Only or a Dalton film) into a game — and I couldn’t have been happier.
I had always thought that Bond would function better in a third-person perspective. The man is meant to be seen doing cool stuff. You don’t want to walk around being Bond (well, everyone wants to be Bond but you can’t be), you want to walk around seeing Bond do cool stuff and a third-person perspective allows for so much more cool interactive things. While the ‘Bond Moments’ are gone, you’re still rewarded for doing cool Bond stuff and can unlock lots of things by completing challenges in each level, some of which I am absolutely positively sure are impossible. While the shooting levels were fun (I love the lock on and then aim system personally) I loved the driving levels, especially when on a motorcycle since you could slide it onto its side to go under low hanging archways. At one point you slide under a wall only to come out the other side and pull of a massive jump. Awesome. Repelling was also a really neat trick since you could do it at multiple locations and levels solely designed for repelling, although it did get a little repetitive after a while.
That is until I got to the sky diving level where you basically had to jump Bond off a cliff and guide him around ledges while shooting bad guys. Awesome. Stealth levels were also a fun touch and something that was never well executed in FPS Bond games, they got especially cool when you could use the robotic spider to crawl up behind enemies and explode. Awesome. Needless to say I said “Awesome” a lot while playing this game simply because of the cinematic feel it had during many points.
Multiplayer was actually an interesting experience in the game since it wasn’t an FPS. There was a cooperative mode, which was fun (but had nothing to do with Bond), but the battle mode was more interesting. You ran around booby trapped stages shooting opponents in a fixed camera angle much like Power Stone 2. It was fun but I was never sure how well it worked because I only unlocked a few of the stages since the others were unlockable only by completing some of the more impossible co-op mission goals. Despite the lack of true quality multiplayer, if the goal of making a Bond game is to make the player feel like they’re in a Bond movie, then Everything or Nothing is really the pinnacle of EA’s Bond game making. This is incredibly obvious when you compare it too their next attempt at making a Bond franchise game: GoldenEye: Rogue Agent.









May 13th, 2008
at 5:57 pm
I am also a huge james bond fan. However, I will say that the more that I think about it, the more I realize how careful people need to be before playing first person shooter games such as 007. People need to keep in mind how these games can potentially affect them, causing an increase in aggressive behaviors and thoughts. Just something to keep in mind!
May 13th, 2008
at 7:58 pm
What are you on about Brent? Shooters are relaxing, unless they’re really poorly made of course :)
May 13th, 2008
at 10:36 pm
Brent, please give up on what you are trying to accomplish. We are here to play James Bond games. If you wanna discuss politics, there are plenty of forums to do that. We are responsible adults and we will take any actions we commit in our own hands. I hope you understand.
May 14th, 2008
at 11:19 am
No reason to be rude to the fellow. Brings up a possible point that has been shown scientifically (I do not know the articles off hand, although I’ve read about them long enough to believe they are there, although I would like to actually read some of the research) that for a brief period (No studies have found a long lasting correlation to be found) after playing games you may feel more violent, or whatever the tones of the game are.
However - this is nothing new to media. After watching the Fast and the Furious you can’t tell me your friends don’t want to go use their e-break around the upcoming corner.
May 14th, 2008
at 11:23 am
My usage of the term rude is a bit heavy-handed. You guys were much more civil than many other responses I have seen in the past. I understand your opinions but I also believe that this is as good as any a place (probably better, cause you’re reaching the directly affected audience) to discuss this kind of stuff.
September 21st, 2008
at 6:13 pm
though brent does have a point on the somewhat possible outcomes of how someone takes a shooter, goldeneye was made in a time before the more realistic games came out that really blurred those lines between reality and fiction. if you play goldeneye, its all polygons and it’s hilarious how fake it really is. if your going to put blame on real violence today on anything, put it on GTA, not that they’re bad games by any means (i still think GTA3 was the best), but GTA really puts you in a world thats literally based off real buildings and neighborhoods, and lets you mow people down and even kill cops.