Should unfinished games be demos? |
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| BY Chris King May. 25th, 2008 | More on: |

Ever played a game demo before the game’s release that was preceded by a bunch of small type on a black screen saying, “…this is not representative of the final retail product…bla, bla, bla?”
Picture this: You’re sitting there on minute number 5 of playing the shiny new demo that took you 10 minutes to download and rather than throwing your controller across the room, you say, “screw this” and hit your reset button to exit the game. Miffed at the time you just wasted, you promptly delete it, never wanting to hear its name uttered again. Sound familiar?
It has to make you wonder what some developers and/or publishers are thinking as far as their priorities go. Is it worth pushing a game out the door in demo form before the game is ready to go gold? If a game is hurting enough that it’s worth an extra month of polishing before the final release candidate, what makes it okay to release it now as a demo?
The idea behind releasing a game demo is generally to attract customers who are curious enough to try it and show them why the final product will be worthy of purchase. The demo should take the limited time it has and make a player drool all over their controlling peripheral, never frustrate or bore them, and leave them begging for more by the time it’s over. If the developers can’t squeeze enough juice out of a game to accomplish this for a mere 5-10 minutes, what does that say about the remaining hours of content that will be in the game? I’ll tell you- it sends the signal that it’s a steaming pile.
Anyone who’s ever had much experience applying for a job, or even dating, knows that making a good first impression, while it sounds cliché, is extremely important and sets the tone for everything that follows. When a game demo is released to the open public that is not representative of the final product, the only thing usually being accomplished is making a bad first impression. If a game is not finished because it’s lacking fun gameplay or maybe it runs like garbage (bad frame rate, clipping, crashing, etc.) due to a lack of optimization, many of the potential customers that downloaded and played the demo are going to be convinced that what they’re playing IS representative of the final product (despite that fancy disclaimer they saw before the demo’s title screen). They will then quickly lose interest in the game before ever trying the final product.
As an example, let’s look at one of the newest games that may have been hurt a little by the slightly premature release of its demo.
Earlier this month, developer Codemasters released a demo of their upcoming racing game GRID for the Xbox 360, PlayStation 3, and PC platforms. Many fans (and even a prominent game media site) were quick to jump on the PS3 version for having unpolished graphics, including problems with screen tearing and frame rate issues. Comparisons started flying around the interweb between GRID and everything else from the likes of Gran Turismo 5: Prologue to Need for Speed ProStreet.
Now, drawing closer to release, the game is starting to receive full reviews from various game websites and publications (our own review will be coming soon). So far, just about all of these reviews are overwhelmingly positive for every platform and Codemasters has acknowledged the graphics issues with the PS3 version that they say have been corrected for the final release (excellent move on their part). Many people are pleasantly surprised and some people (not all) really do feel that the game is a worthy alternative to the other racing games currently available; on the other hand, others are claiming that based on what they’ve seen, GRID does not deserve some of the review scores it has received for graphics when compared side by side with Gran Turismo 5: Prologue.
So the question should be posed, did GRID suffer in the eyes of some gamers due to its early demo release? If Codemasters had not acknowledged the PS3 issues and fixed them, the answer would definitely be a yes. Still, there may be others who will never know that Codemasters made an announcement and fixed the game, or some may not even care …and they simply will not buy the game for the PS3 because of that initial impression they had.
Would most games be better off not releasing a demo at all than releasing something unfinished? Or are you willing to try the retail version of a game even if the demo had major issues? What if the developer claims all the issues in the demo have been resolved, is this enough to convince you to purchase and retry a game?









May 25th, 2008
at 5:13 pm
My problem with GRID wasn’t minor graphical issues, it was awful gameplay–the cars controlled like shit. I don’t mind minor tearing or frame rate slowdowns; it’s a demo for Christ’s sake, I understand it’s not perfect yet, but that wasn’t the problem with GRID’s graphics. They were just not up to par with GT5:P, that’s all. It’s not that they weren’t polished, they just weren’t good.
May 25th, 2008
at 6:28 pm
Tried the GRID demo, and loved it, partly. I’ve never liked drifting in any game, and the track where you race BMWs isn’t my cup of tea either, but the Mustang races are beyond awesome with the damage and mayhem they’ve got going on. I imagine handling will be different for different cars in the full game but even the Mustang handled pretty damn good for what the game is attempting to do. GRID obviously leans more to the arcade side, so comparing it to GT5:Prologue or Forza when it comes to handling, like many seem to be doing, isn’t really fair at all.
As for demos in general, it feels like many companies are putting the “work in progress” notice up there just for the hell of it or to keep it on the safe side just in case they might change something. Playing the level from a demo and full game are no different what so ever vast majority of the time.
May 25th, 2008
at 6:52 pm
I agree with the article.
After seeing the initial gameplay trailers for GRID I told myself that it looks incredible and that I will almost definetly be buying it. But now, after playing the unfinished demo, I’m not so sure. It did put me off slightly, mainly due to the atmosphere it gave off when driving. The handling was ok (very easy to pick-up as the developers intended) and the graphics - I found - were awesome. For me, it was the sound that really killed the in-depth experience of a racing game. The cheering crowds sounded as if there was about five people watching and when racing down the tracks the engine sounds alone (by that I mean unaccompanied by wildlife sounds of city sounds in the Frisco course) made the game seem dull.
So although, depending on reviews of the final game I may still buy it, the demo certainly has lowered my expectations for now.
May 25th, 2008
at 10:54 pm
Go to school its called Marketing and lawsuit protection. Its a psychological aspect of marketing. You state this of course your not lying, but you are definitely close to the finish and just stating it might change consumers interest saying aw its not finished ill rent it/buy it
May 26th, 2008
at 12:04 am
This is a really good question. Personally after playing the Iron Man demo, I couldn’t wait to delete it off my system. Even if all the controls were fixed and the graphics were prettied up a bit, I doubt I would give it another chance because it already left a bad taste my mouth. Like you said with your job interview comparison, I think developers need to only release demos of games that are for the most part technically playable. You’re kind of shooting yourself in the foot if you release a demo full of flaws that the average gamer can detect, just as if you were to go in for an interview wearing the clothes you just worked out in. You can’t say to the boss, “This is not necessarily a reflection of who I am in the long run,” because you blew the first impression.
I want demos to continue because I sometimes buy games from playing them (like Folklore). It’s up to the developers to make sure its standards are high. If they aren’t, don’t release a demo because it just may be destructive.
May 26th, 2008
at 4:48 am
to be honest isnt a demo called that because its not a full game with everying correct, and isnt it’s existance sopposed to show u if ud like to play this game more or not?
its a demo not a “play this and you must like it!” piece of software
its ment to see if u like it or not, id say thats its purpose.
(or to just bump up sales and that alone)
and the comment about the handling, by defualt the demo has all the handling and braking assistance turned on.
u can take all these automatic things off.
August 27th, 2008
at 12:08 am
Nice bog you have here. I pretty much lurk the internet when I’m bored and read all I can about the organic lifestyle, but I really liked you view on things. I’ll bookmark the site and subscribe to the feed!