6 steps to making a successful Wii game

Third-party developers seem to be having a tough time coming up with games that will sell on the Wii. From block puzzlers to tilt-based platformers, the Wii has become the premiere platform for quirky, under-performing titles. Ubisoft’s recently announced Babies Party is a prime example of a developer trying too hard, but succeeding only in angering Wii gamers worldwide. Yet even a cursory glance at the sales charts reveals a few simple rules that should lead to software success on the Wii.