Dead Space developers on the importance of audio |
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| BY Dan Haspert |
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I’ve been talking a lot about Dead Space lately, and only because I’m so excited to be scared. I remember the first game that truly scared me, Silent Hill. While the Resident Evil series was spooky, nothing put the fear of God in me like walking down a street covered in fog while hearing nothing but ever loudening static from my pocket radio to warn me of an enemy’s approach from an unknown direction. To take full advantage of the scares Silent Hill presented, I played in my basement with the sound all the way up and the lights all the way down.
In recent years few developers have tried to bring that level of terror to this latest generation of games. Only Condemned and Condemned 2 have taken advantage of the visual and audio capabilities making the sights almost real and the sounds, with the help of Dolby Digital, so real that you will catch yourself looking behind you. I know I did.
Taking full advantage of the visual and audio capabilities of the Xbox 360 and PlayStation 3, the team behind Dead Space has promised to scare the crap out of us. To do it, Dead Space will follow in the footsteps of films like Aliens — that came out almost 30 years ago and to this day is still scaring the crap out of people — by playing on some of people’s biggest fears like the unknown, and being the only person left to fight that unknown.
To highlight the important role audio plays in the delivering of a truly frightening experience, EA has released a new developer diary focusing solely on the audio of the game. In the diary, the team talks about how movies and games without the right audio are not scary, so getting the sounds right is of the utmost importance. It’s really interesting to hear about how the most benign of sounds can be turned into the squeal of a horrid monster, I shall never look at a baby the same way again.
[See also: Dead Space gallery]



June 3rd, 2008
at 10:44 pm
The story of this is really starting to interest me but the gameplay still looks kind of generic. Hopefully they’ll fix up the visuals a bit too before it’s released, they got plenty of time for that.
June 3rd, 2008
at 11:40 pm
I agree, I feel bad for being so negative towards the story at the beginning. It really has grown into a force all its own and any comparisons I make to Aliens are positive rather than negative. Again concerning visuals I agree, its coming along but it just needs some more polish. Rain, have you heard if there is going to be a demo?
June 3rd, 2008
at 11:48 pm
Haven’t heard anything but EA has been pretty good with releasing demos. It’s new franchise too so I’m thinking they’ll definitely release one.
June 4th, 2008
at 1:26 am
Slightly off topic, you guys need to watch the English version of the movie Decent, it is pretty f***ing scary.Ive never been claustrophobic but after watching that movie all i wanted to do was go outside.
June 4th, 2008
at 2:17 am
I just read that they are making a sequel to that. I’m racking my brain trying to think of a game with audio that really scared me. Guess I need to play Silent Hill. I’ll probably wait for Fatal Frame on Wii though.Either of you played Phantasmagoria? That one was good.
June 4th, 2008
at 3:44 am
Ive never even heard of it, what system was it for?
July 2nd, 2008
at 12:44 am
Thank you!!
I’m so excited about this game because it gives me the same chills as silent hill 2.The visuals and concepts are the best I’ve seen on these next gen cans. Then 0 grav scenes look amazing, with floating fluids and traps. I’m glad my brothers are buying a ps3 this summer, so i can buy this game