Review / Race Driver: GRID (PS3) |
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| BY Thom Dinsdale |
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Since the beginning of time developers have taken the formula of “Cars + Fast = Fun” and put it to good effect. As the genre has developed it has become increasingly niched, with each franchise finding its own little space within the wider spectrum of games. Codemasters, after making their stamp on the current-gen rally scene with DIRT and slipping an F1 license under their belt, have thrown caution to the wind and reproached the genre with Race Driver: GRID.
I won’t lie; I’m not a petrol head by any means. I like my driving games thoroughly sober and restrained, daredevil that I am. This puts me on a pretty much strict diet of Gran Turismo. I decided to approach GRID with open eyes and arms and see if it couldn’t wean me off the teat of driving simulation and onto something a little more heart pounding.
Codemasters seem to have tried to create a best of both worlds game in GRID. Positioning it right between the sober and understated driving of Gran Turismo and the petrol-headed brutality of Burnout Paradise and Co.




June 4th, 2008
at 6:37 pm
Great review!
Just wondering, this “earn X amount of money”, “get this much reputation” sounds quite NFSU:ish. Does this share any resemblance to those games?
June 5th, 2008
at 3:30 pm
I would have bought this game already if I had’t have bought Boom Blox on Wii this month and my current part-time pay won’t allow me to buy two games a month. Well it will, but I do have other things to spend money on lol.
However, I do wish I had bought this instead of Boom Blox as this does sound a lor more to my tastes.
June 6th, 2008
at 11:30 am
@ Adam
Its alot less direct, you wont always be told “do this now” but its obvious what you do have to do to progress. And unlike NFSU there is no real plot to speak of, the focus is definatly on the racing rather than you as a driver or character.