World’s fastest computer unveiled; Crysis finally playable |
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| BY Steve Gilhool Jun. 10th, 2008 | More on: |

Okay, so I’m just kidding about the Crysis thing (Sorry, Crytek!). It’s not like the U.S. government would let anyone play Crysis on their shiny new $100 million rig, anyway. But the world’s fastest supercomputer, nicknamed Roadrunner, doesn’t escape all association with videogaming.
Co-developed by IBM and Los Alamos National Laboratory, Roadrunner has a lot in common with the PS3. Says David Turek, vice president of IBM’s supercomputing programs, “We took the basic chip design (of a PlayStation) and advanced its capability… [it's] a very souped-up Sony PlayStation 3.”
Before you Sony fanboys get too excited, however, there are a couple of notable differences between your beloved console and the fastest supercomputer in the world. Notably, while the PS3 has a cell processor, Roadrunner has 12,960 of them. And something tells me that the hulking 500,000 pound behemoth won’t sit nicely on top of your TV.
Roadrunner established itself as the world’s fastest computer in a two-hour long test on May 25th. It achieved one petaflop (that’s 1,000 trillion floating point operations per second) both in the test and later with real applications dealing with nuclear weapons.
Roadrunner will primarily be used to help manage the US’s nuclear arsenal, and to perform other work relating to nuclear weapons, such as simulating explosions. Scientists are also enthusiastic about using Roadrunner in a wide range of other applications, such as developing more efficient cars, finding a cure for HIV, and even investigating the origins of the universe. Sadly, there was no mention of developing better physics engines, programming more convincing enemy A.I., or running games with really badass graphics…









June 10th, 2008
at 5:57 pm
…but Lair will stick suck on it no matter what.
June 10th, 2008
at 9:29 pm
Lair got patched, did it not?
June 10th, 2008
at 11:27 pm
pmsl at the Title
June 11th, 2008
at 3:20 am
It’s different than the cell.
PS3 cell has 6 SPUs (1 hypervisor 1 disabled)
The PowerXCell 8i has 8 w/ modified SPUs that have 16x the memory addressability 32GB & double precision floating point using DDR2 instead of RAMBUS.
There is also 1 AMD Opteron CPU for every 2 PowerXCell 8i. To better manage the SPUs & execute general code.
http://stanford-online.stanford.edu/courses/ee380/080604-ee380-300.asx
June 11th, 2008
at 5:51 am
Yeah, I know. But I figured that saying that it was unnecessary to point out that not only does Roadrunner have 12,000 times as many cells as the PS3, but also each of them is more powerful. Either way, it’s just damn fast.
June 11th, 2008
at 11:30 pm
And we’ll never get to play with it. Stupid government has all the best toys.
June 12th, 2008
at 3:29 am
and thats the one we know about,
god knows what hardware they have in secret and what that can achieve.