Home Become an editor or a contributor!
Here’s how..
Front page/news/features Community Discussions Image Galleries Contact Mobile RSS feed
Long lasting games, a thing of the past?
BY Adam SandbergJune 19th, 2008 More on:

I’m one of those who enjoy games that take a bit of time to finish. This is mainly because of two reasons - Firstly, I like when entertainment lasts a long time, this applies to both movies and games. Secondly, games that go on for a long time often get a larger replay value, as there’s normally more choices that can be made different throughout the game. (This, of course, depends on that it’s in fact a good game we’re talking about).

Warren Spector, creative director at Junction Point Studios, known for his work on the Deus Ex and Thief series, has another opinion. During his Game Education Summit keynote recently, Spector said that game design priorities may change because of the amount of money being spent on development.

“I love working with Disney because I’m so tired of making games about guys in black leather carrying guns. I don’t want to make those any more. Game costs are going to be USD 35-40 million, even USD 100 million, and the expectations are huge. You have to differentiate yourselves. One-hundred hour games are on the way out…how many of you have finished GTA? Two per cent, probably. If we’re spending USD 100 million on a game, we want you to see the last level!”

It’s true that you have to make your game unique to stand out in the game industry jungle today. But I don’t think 100-hour games are on the way out, it all depends on the quality of the story and gameplay. Actually, many games such as Quantic Dream’s Fahrenheit and LucasArt’s Knights of the Old Republic II: The Sith Lords, have gone from “potentially awesome” to just “sweet” because they end too quickly and abrupt.

Sure, it’s always a thrill when playing a short and intense game, as long as it wraps together nicely. I’m looking forward to see what Junction Point Studio’s upcoming fantasy title (which will use Valve’s Source engine) will deliver in terms of quality and unique gaming. To quote Warren: “When we DO announce what we’re doing, half the world’s going to think we’re crazy and half the world’s going to think it’s the coolest thing since sliced bread – how great is that?!”

Hot searches: prince of persia breasticles dead space Far Cry 2 tomb raider E for All gears of war littlebigplanet
Sign up for our daily updates! Enter your e-mail and get fresh gaming news delivered straight to your mailbox once a day.
RELATED STORIES
 
Share your thoughts in the comments below and then join us at Community Discussions for more gaming talk!
POST AUTHOR
Adam Sandberg
More from this author
Adam Sandberg.
    pdayqso ncfpwhlg
    September 12th, 2008
    at 8:57 pm

    dsqh wghsp easodj dparh oepvlhb zpogcvy tzepdvfil

      Reply
    Horace
    November 4th, 2008
    at 12:29 pm

    we better get on the tinatic because sinking is rising on saturday morning!,

      Reply

While we hate limiting conversations in any way, please note that insulting/abusive comments will be removed without hesitation.

What shall we call you around these parts?

Remains hidden from others at all times.
Front page/news/features Community Discussions Image Galleries
Get in touch Mobile Become a writer/contributor Subscribe to our RSS feed

450 subscribers