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Where it stands: Nintendo’s online services
BY Se Ajala Jun. 22nd, 2008 More on:

Playing the games

Most games that utilize Nintendo online Wi-Fi do so at their own risk so to speak.  There’s no umbrella system like Xbox LIVE and it’s up to the developers to lay out what they want to do.  Whereas everyone complains about friend codes, most of the games outside of Nintendo first party games do not use them. And even in Nintendo games if you want to jump right into a game you can do so without friend codes.  This works great in games like Dr Mario Rx or Mario Kart WIi, but horribly with a game like Super Smash Bros. Brawl.  A downside of all of this is the fact that you can’t add people to your friends list after playing them randomly.  While I can understand Ninty’s stance on wanting to protect people from other people (in a sense anyway), it’s very annoying to have a good match with someone in a game and then probably never play them ever again due to not being able to add them to your list.  Again, backwards I say.

EA has the best online structure for the Wii and The Big N would be wise to take notes.  There are game lobbies letting you see who’s online, texting, and you can invite people to a friend list on the EA servers.  This is honestly not that big of a gripe as it appears.  I mean if you just want to turn your system on, get in a game and play, on a game like Dr. Mario Rx or Mario Kart Wii you can be doing your thing in 2-3 mins on a good day. But on a game like Super Smash Bros. Brawl? Good luck.

Once in the games, things are generally pretty smooth.  The worst online experience I’ve personally had with a game is with Brawl, between lag dropped connections and just trying to get into a random game, it really can turn into a bummer.

But I’ve played Medal Of Honor 2: Heroes‘ 32-player matches without so much as a hiccup.  It’s a lot more hit than miss from my experience.

All in all

Nintendo has come a long way with tipping their feet into the online pool.  Sure there are no demo services for upcoming games,  online chat, movies, or the option to save your personal credit card info.  But the way I look at it, they can only grow and get better from here, and with the commitment that they’ve shown to the user-base of the Wii so far, there’s a good chance that eventually in some way, shape, or form they’ll knock one out of the park.  Or in the very least load up the bases.

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    1. Kataztrophy
      June 22nd, 2008
      at 8:43 pm

      If they got rid of the friends codes, it would be a lot better.

        Reply
      Danny Morgan
      June 22nd, 2008
      at 10:12 pm

      To be honest I don’t see the problem with friend codes. I don’t see the need for them either, but I’ve added a few friends and it doesn’t really do anything. There’s no point. As far as online is concerned I just add friends on there anyway or play randoms.

        Reply
      Razien
      June 22nd, 2008
      at 10:23 pm

      My only problem with Friend Codes is that they are not integrated. If I want to add a single person in 5 games, I have to write 6 different FC (one for the Wii, one for each game). Just don’t get it: Why not making the Wii to search wich of your friends have the game, and then add them automatically on your game’s friend list?
      Besides that, I’m really upset that Nintendo didn’t fix SSBB’s online, and the lack of effort from most third parties to put online functionality on Wii games. Except for EA and Activision, I can’t think of any 3rd party that provides a good online experience on the system…

        Reply
      DonWii
      June 22nd, 2008
      at 11:59 pm

      Nintendo said that demos are not mandatory for WiiWare game developers. Most people thought that to mean no demos would be available. That is why only Nintendo’s own game came with a demo, not a third party.

        Reply
      used cisco
      June 23rd, 2008
      at 5:10 am

      Yeah, FC wouldn’t be so bad if there was just one. But many? Nah, not good. You didn’t really mention that online gaming is completely free. That’s a huge bonus over LIVE. Paying for online gaming is unacceptable. I paid for the game when I bought it at retail. Multiplayer is a feature of the game. I should not be charged again unless it’s an MMO.

        Reply
      Se Ajala
      June 23rd, 2008
      at 8:04 am

      Cisco, what I tried to do with the article is just list some of the things that really jumped out at me personally in terms of where Ninty was and how they got to where they are now. There was a lot of ground to cover and I didn’t really want to rehash a lot of the same old same old stuff that we all know. I didn’t really want to get into the economics of it all because it could’ve easily turned to the bottom line of “Well it’s free, so in the end we should be happy we get anything…” I didn’t want to do that and felt just by dealing with the actual service that would keep it really objective in a sense.

      Now all that being said, you’re right online gaming being free is a definitely a deal breaker in most cases, in my case though it’s kind of an after thought. I got into online gaming w/ the PS2 (which was also free) and didn’t have to start paying for a service until I got Live. I agree with you about playing for standard multiplayer in a game you purchased.

        Reply

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