Mark Healey and Alex Evans, the co-founders of Media Molecule, the developer currently heading up LittleBigPlanet for the PS3, gave a keynote presentation at GDC Paris recently where they covered several topics regarding game creation. Healey is convinced that it doesn’t take a large number of people to create a great game and brought Brain Training as an example of how a game can have only five people working on it, and have it still be innovative and become widely successful.
Evans also commented on the subject by adding, “I believe that was a very small, focused team. And when you go through the breadth of our industry, it’s really staggering that you have casual games, role-playing games, you have MMOs, you have educational games, puzzle games, social games – the breadth is completely insane, and that’s just a huge inspiration for us.”
LittleBigPlanet is being built around the idea of letting individuals create their own levels and then share them across PLAYSTATION Network. In many ways the success or failure of the game depends on how accessible the features will be to the average consumer. With that concept in mind, the question of whether games should be kept secret for a long time comes into play. Since LittleBigPlanet was first unveiled at the beginning of March last year, those interested in buying the game have had more than a year to come up with ideas for making the perfect stage. Healey believes that embracing user-created content and responding to feedback in a timely manner will help the industry move forward instead of releasing huge games years apart from each other.
As for more details on LittleBigPlanet itself, Healey and Evans were tight-lipped. However, the idea of having users sell the content they create came up. I’m not sure how that would work out, but this should convince us that Media Molecule may have some extra tricks up their sleeves.
[See also: LittleBigPlanet gallery]