Can the next Zelda satisfy all the fans? |
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| BY Ashutosh Chhibbar Jun. 25th, 2008 | More on: |

Fans of The Legend of Zelda series are perhaps the most complex and demanding that Nintendo have, and with each release Nintendo seems to satisfy only a subset of their fan base. Fault lines exist between different territories, age-groups and even skill levels which invites the question: Can Nintendo release a Zelda game that unites fans in that same way that Super Mario Galaxy was able to? Here’s a look at some of the factors that cause the divisions.
Visual style
Most recently the Zelda series has diverged into 2 distinct visual styles: cel-shaded and semi-realisitic. Cel-shading was initially chosen to make The Wind Waker more attractive to those who felt the series had become too difficult and dark; essentially Japanese and younger gamers. The Twilight Princess’ more realistic style was created in an attempt to placate Western gamers who felt that The Wind Waker looked too childish. The Wii’s limited power also makes a case for continuing the timeless cel-shaded style of The Wind Waker. Perhaps Ubisoft has shown Nintendo the way with their upcoming Prince Of Persia?
Central mechanic
The most thoroughly explored mechanic in the series has been dual worlds, and arguably none of them has bettered the one pioneered in A Link to the Past. The most inventive and divisive mechanic was the time travelling/limited Majora’s Mask, which also is the one most cherished by hardcore fans. The least liked is probably the repetitive manipulation of Wind in The Wind Waker. The central mechanic upon which the next game hinges must innovate and not frustrate, nor should it turn away less experienced gamers. Good luck with that Mr. Aonuma!
Difficulty
The Zelda series has been getting easier over time. The increase in restart points are welcome, and so are the dungeons that branch from a central hub to minimize aimless back-tracking. But the ease with which bosses and other enemies can now be dispatched means that the games present little challenge to many gamers. This has largely been a response to Nintendo discovering that less than half the gamers who started The Ocarina of Time finished the game. The inclusion of difficulty levels could be one (clumsy) solution. Perhaps more non-essential dungeons that are tougher would be a better one?
Controls
The Phantom Hourglass was a double header of accessibility: it had the cel-shaded style of The Wind Waker and more importantly was controlled entirely with the touch-screen. The game has since gone on to do very well in Japan, and introduce a new generation of gamers that would never have approached the series otherwise. The Twilight Princess gently introduced motion controls to the series, but expectations are that the next game will be built entirely around the Wii’s controls. The most accessible games on the Wii are typically those that use just the Wii remote or a peripheral, but if these were the sole options it would probably result in a backlash of Celda proportions replete with protests, book burnings and attempted suicides. Nintendo does seem to be following a trend of multiple control options in their recent releases thankfully.
Story
The most universally accepted trend in modern Zelda games is their increasing emphasis on story and characterization. While Midna from The Twilight Princess was the most interesting and ambiguous (Tingle’s sexuality doesn’t count) character yet in the series, the game that gave the greatest impression of a living world was Majora’s Mask, with its fantastic interactive storytelling and interweaving time-lines. An orchestrated soundtrack and voice acting would also be welcomed, but what of the alternate timelines that have been created since The Ocarina of Time? The idea that Nintendo would use The Wind Waker timeline to provide accessible experiences has already been disproved with the release of Link’s Crossbow Training.









June 25th, 2008
at 3:03 pm
I just finished Wind Waker after playing Twilight Princess when it came out. I was underwhelmed. I liked the sailing and whatnot, but felt the dungeons were very easy.
I also died ONCE in the entire game, which I think speaks to them becoming too easy.
Would it be too much to ask for enemies to do more than 1/4 heart damage?
June 25th, 2008
at 3:33 pm
I agree with the whole article; a new problem is emerging seen clearly with Twilight Princess. Tp performed very well in America and in Europe but performed averagely in Asia. Both East and West want different things and it is frustrating the makers (I cant remember what the guy is called or what he said but he was dissapointed by TP sales in Japan, which annoys me cause it did remarkably well in the West). They are now ‘reinventing’ the zelda formula now which I hope is not going to be too dramatic.
As you may see I am a huge Midna fan and really wish Midna to come back in the next game; so many sites and people have said that she is the most unique and living character ever introduced into the zelda series. (www.midnafanforum) were on one site there are already over 2000 members on one site only. I hope that E3 will shed some light on what shall happen next to Zelda and Midna. :)
June 25th, 2008
at 7:56 pm
I have to say that, as a new gamer to Zelda, I thought Twilight Princess was very good. Beforehand, the Zelda games have never interested me and I only bothered to try TP ‘cos it came with my Wii. I’ve enjoyed the story so far and I agree, Midna is a great character. I do think some of the locations are a tad bland. i.e. Hyrule has been the only place so far with some life. I know it isn’t supposed to be a sprawling metropolitan city, but it’s a bit boring in some places. However, TP is a good challenge for me, someone who is new to the series. But I can understand that fans of the game since the originals could be disappointed with some aspects - I guess Nintendo can’t please everybody.
June 25th, 2008
at 8:31 pm
Midna should have been in the new Smash Bros. I got into all the recent Zelda games. Visual style certainly counts, but as long as it jives with the gameplay it doesn’t matter so much. Visually it made sense for Link to ride a leaf in Wind Waker, but that never would have worked in Twilight Princess (where we used chickens). Zelda appeals so much to me because of the amazing stories and dungeons, with new weapons to help you get through each one. Fun stuff !
June 27th, 2008
at 1:20 pm
I’m glad people seem to like midna here. We were all disappointed when Midna was not to appear in Brawl, maybe in the next zelda game or Smash bro! We shall never give up on getting such a unique character back!
July 16th, 2008
at 4:52 pm
Tp kinda, sorta, realy, sucked! Now don,t get me wrong I love legend of zelda, but it was realy lacking in an internal conflict. It was predictable. I knew every thing that was going to happen at least to dungens in advance. The next game needs to be better.
July 16th, 2008
at 5:42 pm
And minda wasn,t that good
September 8th, 2008
at 4:38 pm
midna was the most unique character in the whle zelda universe. to the people who didnt like her or TP give me one good reason that either of them were so bad! it was not that hard, the story was great and the graphics in my opinion were the best so far in the whole series!! So eric especially give me a reason it was so bad.
September 12th, 2008
at 2:49 pm
I do agree that Zelda is getting way to easy. I beat OoT when I was ten (I would have when I was 8 but I was afraid of the Shadow Temple) and it was pretty challenging. Now I’ve beaten it about 7 times, 5 of those with zero deaths (which isn’t that hard). To me OoT was a little easy but I know it definetly isn’t for everyone, but still, why make games easier? The challenge is great, and I think they should make the newer games even harder ( there hasn’t been a console game since OoT that I have died ONCE in)! Oh yeah, TP was great and I loved it. It was extremely easy but something about it made me play it 24/7.
December 4th, 2008
at 5:30 pm
after i played kh2 i found that link is kinda slow. it would be cool if the bunny hat from majoras mask was implemented in the new games or something. or like in kh2 if you gain some experience in one of the forms sora runs faster in normal mode jumps higher ect.
June 3rd, 2009
at 11:27 am
grr to u! midna was the best character ever created.