Home  
Front page/news/features Community Discussions Image Galleries Contact Mobile RSS feed
Crytek says PC piracy reaches staggering numbers
BY Adam SandbergJune 30th, 2008 More on:

Game developer Crytek recently said that it will be impossible for them to produce PC-exclusive titles in the future because of massive piracy, and things don’t seem to be getting any brighter on that front.

In a Crysis Warhead interview with IGN, Crytek CEO Cevat Yerli says that Crysis’ low sales figures depend partly on bad marketing, but mostly on internet piracy. “The PC industry is really, at the moment, I would say the most intensely pirated market ever. It’s crazy how the ratio between sales to piracy is probably 1 to 15 to 1 to 20 right now,” Yerli said.

1 to 20? I actually believe that number could be higher. Piracy is getting bigger and easier, even those with little knowledge in computers can download a newly released game, and that’s making it extremely hard for developers to release a PC-exclusive game with confidence. The question is, should the pressure on Internet pirates be higher, or should the game industry rethink and adapt?

If there’s a solution to this problem, it has to be a realistic one. Those in the piracy business are just as smart as those trying to stop them, and new preventative software/hardware is just going to make it harder, not stop them. People would probably be less likely to download illegal software if there was a legal alternative. If more games were available for download (for a lower price than when you buy it in the store), it would be a sign of progression and comprehension. Although this shouldn’t be needed in a perfect world, unfortunately we don’t live in one.

Of course, this isn’t a guarantee, and maybe people would keep downloading illegally just as much as before. This is why it is such a big problem, there’s no simple solution. What do you guys think, should we point the gun at the pirates or is this something that could be solved without bloodshed?

Hot searches: alex force unleashed prince of persia the conduit alix collectors Conduit wii fit
Sign up for our daily updates! Enter your e-mail and get fresh gaming news delivered straight to your mailbox once a day.
RELATED STORIES
 
Share your thoughts in the comments below and then join us at Community Discussions for more gaming talk!
POST AUTHOR
Adam Sandberg
More from this author
Adam Sandberg.
    Los
    June 30th, 2008
    at 10:19 pm

    Basic human nature, why pay when its “free”. I don’t think cracking down on pirates is going to get anything done (for perspective, check out the war on drugs). Personally, I think they should continue to produce PC games, but make console versions that have more/exclusive (read: compelling) content too. Yes that excludes a portion of the market and there could be some piracy of the console version, but at least it provides an incentive for people to not get the pirated PC version.

      Reply
    Adam Sandberg
    June 30th, 2008
    at 10:26 pm

    Good point, making more games to consoles is one way, but is that really stopping the problem? Piracy on consoles is getting bigger, and what we see on PC today could perhaps be the situation for consoles in the future.

      Reply
    ZeroAX
    June 30th, 2008
    at 10:50 pm

    well the pc gaming companies should stop only coming up with 3 genrers of games and maybe people will bother buying their game

      Reply
    Kataztrophy
    July 1st, 2008
    at 3:22 am

    MMO’s, RTS’s and… what? The First Person Shooters have moved to the consoles. It’s only two genres on the PC right now. The occasional Myst game doesn’t count.

      Reply
    SmOkM
    July 1st, 2008
    at 5:57 am

    everything is pirated, from music, movies and games to cloths jewelry brands them selves.

    there will be no way to stop such activity.

    but what id like to know is the figures of profit made on each title.

    if thers already huge profit after expenses and before piracy is included. why wouldnt you still make the game anyway?

    did crytek make loss?? or are they just saying ” bad sales”

    as in they wanted more then and are now sulking?

      Reply
    Adam Sandberg
    July 1st, 2008
    at 6:07 am

    They started out poorly with about 85,000 copies the first month, but have now sold over 1 million copies.

    Maybe the bad start was because of the high sys requirements.

      Reply
    Malakay
    July 1st, 2008
    at 9:16 am

    Let me first say that I believe piracy to be damaging to gaming. If nobody pirated games, we would have more games on the market. And those games would cost less. But I also don’t believe that you should be taken out back and shot for downloading a pirated copy of a game.

    I do not know where Mr. Yerli gets this 15:1 ratio of pirated vs. sold copies. From what I read he simply looked at the number of times Crysis was downloaded via Bittorrent or other P2P networks.

    But I doubt he subtracted the people from poorer countries, or countries where Crysis is not widely available. Or where international copyright isn’t honored. Everyone in Russia who has the game probably pirated it. Same thing about many Asian countries, I suppose. So even if the worldwide ratio of pirated vs. sold copies is 15:1, I doubt it is the same for the USA and Western Europe.

    If he is so sure that piracy hurt sales, he should publish a report of the research he has done. I believe that if his findings were correct, that report would have quite an impact on the gaming community.

    So I agree that piracy is a problem. But I doubt that piracy hurt sales of Crysis to the degree that he believes. First of all, Crytek’s first game, Far Cry, was also released for the PC. And I think they were quite happy with sales, although that game was probably pirated as much as Crysis. So I believe that a good game is going to sell well on the PC despite piracy.

    Second, there were several factors which I believe hurt sales that had nothing to do with piracy.

    As Mr. Yerli admitted himself, the marketing campaign wasn’t all it could have been. I don’t recall the game being marketed as well as CoD or Bioshock. Not nearly as well. If I remember correctly, Far Cry fared well due to good word-of-mouth. At the time it was released, it really featured new gameplay elements. I beat it a couple of months ago, shortly after Doom 3, and I can safely say that Far Cry is a much better game, in many aspects. There was no game similar to Far Cry at the time of its release. Even the setting, a tropical island, was brand new for FPS at the time.

    Things were very different when Crysis was released. It competed directly with Call of Duty 4 (CoD 4) which was released about a week earlier. And three months before we saw the release of Bioshock, which garnered a lot of positive press.

    At the time of its release, Crysis was believed to be unplayable on basically all regular PCs. And Crytek did little to debunk that myth. So when you are standing at Best Buy (or Media Markt, if you live in Germany) and you have a copy of Crysis in one hand, and a copy of CoD 4 in the other, with the latter winning the Best Graphics of E3 2007 award while having lower system requirements, I believe you may just side with CoD 4.

    CoD 4 was also a multi-platform release. So due to economies of scale, it’s reasonable to assume that their marketing budget was a lot higher than Crytek’s. Releasing both games at the same time may have hurt sales of Crysis.

    Graphics aside, the story of Crysis, while good, may not have been as attractive to gamers as Bioshock’s epic tale of rapture. Crysis featured a generic setting with some new elements, while Bioshock offered something genuinely new. Even Call of Duty had a compelling story that may have appealed more to gamers.

    So, Crysis at the time of its release faced strong competition from Bioshock and CoD 4. All three were major releases and targeted a similar demographic. I believe that many gamers may just have liked Crysis’ setting less, and also that fear of low frame rates may have tipped the odds in favor of its competitors.

    That being said, Crysis has sold over 1.5 million copies since its release less than a year ago. Far Cry hasn’t sold that many copies up until now. That’s quite successful, I would say. And since the Crysis has enormous hardware requirements I think it will keep selling for a long, long time.

    If piracy is as bad as Mr. Yerli assumes, he should enfore draconic protection measures that prohibit pirating the game, such as an active internet connection. Then every pirated copy would turn into a sale. Subtracting a generous 10% of lost sales due to people boycotting copy protection or that can’t run the game due to it, he should still look at a whopping 21.6 million copies sold. Ah what the hell, let’s say half the people don’t buy it because of the copy protection. That still means 12 million sold, almost ten times more than what he actually sold.

      Reply

While we hate limiting conversations in any way, please note that insulting/abusive comments will be removed without hesitation.

What shall we call you around these parts?

Remains hidden from others at all times.