Games you should still be playing / Shadow Of The Colossus edition |
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| BY Mike Wehner |
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There has been so much hype during the release of Shadow of the Colossus that there’s really nothing I could say that hasn’t already been said a million times. Now with that out of the way, lets talk about this fan-f*cking-tastic title, shall we?
The game plops you and your trusty steed Agro in the middle of nowhere, at an ancient monument, with the girl of your dreams laying unconscious on a large stone slab. Not a good place for you to wake up, but these things happen, right? You soon realize that the huge statues that line the monument are actually symbolizing the monsters that reside within this world… monsters that you must defeat. You play as a rather ambiguous character known only as “Wanderer”. Wanderer is aided by a kindly, amalgamous entity that speaks to you from a large hole in the top of your new home. It is easy to assume that this being is the Almighty, but you will soon realize that it might be just the opposite. The strange deity offers to revive your lady friend in exchange for your help in defeating the huge monsters that roam this world.
The gameplay is one of the most defining factors of the game. Instead of throwing your character through mazes, endless droves of repetitive enemies, and tedious puzzles, you jump right into the boss battles. That’s right, you won’t fight a single creature that isn’t a boss. This might sound like a super-simple concept, and it is, but it’s also so much more. Without having to worry about the programming of multiple adversaries, the developers instead present you with 16 completely unique and challenging enemies.
The design of the colossi is also something to behold. The structure and presentation of these beasts is truly a remarkable achievement for the PS2 and has yet to be matched, in terms of scale, on even the current-gen hardware. The environments in which you fight these creatures is also extremely crucial to your success or failure. Each of the colossi inhabit a specific portion of the huge world before you and these settings will get increasingly complex, and sometimes confusingly so, as your adventure continues.
Once you’ve hunted down the stomping grounds (Colossus humor…) of your next foe, you’re likely to hear them before you see them. Once the creature appears, you have to try to memorize its patterns in order to formulate a plan on how to mount them — you’ll be riding your enemy for most of the battle. Once aboard, you’ll have to hunt down their weak spots by crawling, jumping, swinging, and hanging on for your dear life.

There’s really no way for me to describe how satisfying it is to take down and adversary that is literally hundreds of times your size, and making away relatively unscathed. I highly suggest hunting this title down and experiencing it for yourself. I warn you though, once you’ve played this game you might find yourself frustrated with the repetitive enemies in many other titles you play. But trust me, it’s worth it.
- The Game: Shadow Of The Colossus
- System: Playstation 2
- Release Date: Oct. 18, 2005
- Rarity: PS2: Common
- Average Price: PS2: $15




July 3rd, 2008
at 9:35 am
Why, oh why was this game not released on Xbox or PC. I guess I’ll have to buy it and play it on my girlfriend’s PS3. You sir, have managed to make me very hyped.
July 3rd, 2008
at 10:20 am
I’m so glad you’ve done this. :D I was in half a mind the other day to request it.
July 3rd, 2008
at 12:15 pm
I like Mr. Sandeberg have not played it and desperately need to.
July 3rd, 2008
at 12:57 pm
I simply loved this game. I wish Team Ico would open up and tell us if their next project is related to this in any way.
July 3rd, 2008
at 1:13 pm
I think this game would be awesome with the capacity of the PS3. Let’s hope for it!
July 3rd, 2008
at 5:57 pm
My only grievance with the game was that the game world was enormous, while it was empty. After a few bosses I found it to be a chore to be standing in the middle of nowhere trying to figure out where to go next. If you don’t mind that experience, the boss fights are some of the most fun I’ve had in a game.
July 3rd, 2008
at 8:55 pm
This game is a classic hands down. One of my tops of all time.
July 14th, 2008
at 9:44 pm
In response to Adam Sandberg’s 1st comment, the game was not released on the XBOX or PC b/c it was a Sony studio-made game.
A DEFINITE RENT IF NOT A BUY. I played the demo months before it originally came out, so I bought it, beat it multiple times ( Yes, there is replay value ), & still own it to this day. Aside from a few minor glitches & camera issues ( None of which take away from the game ), it is a shining gem in my PS2 collection. DEFINITELY one of my favorites of all time.