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Mirror’s Edge, what we know so far
BY Thom DinsdaleJuly 15th, 2008 More on:

“Once this city used to pulse with energy; dirty and dangerous, but alive and wonderful. Now it is something else. The changes came slowly at first. Most did not realize or did not care, and accepted them. They chose a comfortable life. Some didn’t… They became our clients.”

Its been a busy few days for Mirror’s Edge, with new trailers and information being banded about left, right and centre. If only there was a handy fact sheet that quickly summarized everything we already knew about this hot new title…

Well, the thoughtful people at EA have done us the justice of providing us with just such a document, containing all the information we could possibly hope for to keep us firmly in the picture, as well as four new screenshots.

Set in a city where information is heavily monitored, agile couriers called Runners transport sensitive data away from prying eyes. In this seemingly utopian paradise, a crime has been committed, your sister has been framed and now you are being hunted. Mirror’s Edge puts you into the shoes of Faith, the game’s heroine, as she traverses the vertigo-inducing cityscape, engaging in intense combat and fast paced chases.

  • Move yourself: String together an amazing arsenal of wall-runs, leaps, vaults and more, in fluid, acrobatic movements that turns every level of the urban environment to your advantage and salvation.
  • Immerse yourself: In first person every breath, every collision, every impact is acutely felt. Heights create real vertigo, movements flow naturally, collisions and bullet impacts create genuine fear and adrenaline.
  • Challenge yourself: Fight or flight. Your speed and agility allow you not only to evade, capture and perform daring escapes, but also to disable and disarm unwary opponents, in a mix of chase, puzzles, strategy and intense combat.
  • Free Yourself: Runner vision allows you to see the city as they do. See the flow. Rooftops become pathways and conduits, opportunities and escape routes. The flow is what keeps you running – what keeps you alive.

[See also: MIrror's Edge gallery]

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