Eyes-on / Sonic Unleashed |
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| BY Matthew Razak Jul. 20th, 2008 | More on: |

I would love to tell you that from what I saw of Sonic Unleashed that I knew, beyond a shadow of a doubt, that this was going to be the game that brought back Sonic from the hellish hole he’s been digging himself into ever since Sonic Adventure 2. I’d love to do that but I just can’t, because from what I saw the game looks like it could be totally amazing or an even lower level of suck than Sonic has ever hit before. The level demonstrated for the press was a Grecian city (all the levels will be loosely based on actual world locations) that didn’t have name yet and we got to see both gameplay modes the game will feature: day and night.
During the day it’s Sonic as you know him - fast and speedy and looking better than ever. SEGA says this is because of the new graphical engine they’ve developed over at SEGA Japan called the Hedgehog Engine. The engine has the ability to stream textures and geography very quickly, meaning Sonic can run faster than ever without a hiccup (a virtual 300 miles an hour was the exact claim). I believe it, I’ve never seen Sonic run faster and with a greater sense of speed in such good looking levels.
The day time level ran fast and furious with much of the “classic” 2D Sonic gameplay you’re use to in the series, but now with the added 2.5D gameplay that SEGA is pushing so hard. Basically that means classic sidescrolling Sonic speed in 3D environments. The camera dynamically shifts between being behind Sonic and shooting him from the side as you play. It appeared that this didn’t cause to much confusion for the guy playing, but then again he was one of the developers so who knows if the shift really works. From what I saw it looked like a combination between old school Sonic and new school Sonic, but that the levels were designed far better and with less moments of simply letting Sonic run forward without much control. In fact, the guys at SEGA said that this was one of their goals after listening to the fans complaints. They say they’ve added in a lot more precision platforming action that might slow Sonic down but plays way more like the classic games of yore. The Grecian level had a few examples of this and I must admit it did look like it was playing like retro Sonic.
Still, something rang a bit off about the speedy blue hedgehog’s running levels, despite how much fun they looked. I couldn’t tell from the brief daytime part of the demo we saw if they were actually diverging from the recent practices of Sonic Team or just masking them with flashy graphics. Even more of a concern is the night sections of the game. According to the plot, Dr. Eggman has harnessed the power of the Choas Emeralds to cause, well, chaos. The chaos being this time that the power of the emeralds cause Sonic to turn into a Werehog. Basically this is a buffed up version of Sonic that looks like a werewolf and has stretchy arms.
I know, I know. Stretchy arms and a werewolf. This does sound like the Sonic Team we’ve all come to hate. The night levels, which take place in the same locations as the day levels but with different maps, will feature brawling action with a slowed down Sonic who will beat up on enemies using a variety of special moves that feature his stretching arms and powerful fists. Sonic will also be able to climb along walls and save himself from falling by using his arms. It basically looks like a platformer/brawler but with Sonic put in. If we here at TVGB know one thing, it’s that Sonic crammed into a game format he isn’t supposed to be in almost never works out.
But still, there is hope. Sonic Team is promising to make the night levels just as fun and action packed as the day time levels, and from what I saw the brawling didn’t look half bad. Of course, I wasn’t playing so who knows how easy or difficult it is or how well it actually works, but I’m willing to once again give SEGA the benefit of the doubt and dive head in. They’ve given me enough here to hope once again that Sonic will be a relevant and worthwhile mascot in the years to come. Now, if we could just do something about that sword.
[See also: Sonic Unleashed gallery]









July 20th, 2008
at 2:25 pm
keeping my fingers crossed in hopes the “warehog” gimmick blends in with the core game play. Seems like a silly idea, but video game logic is based upon silliness.
July 20th, 2008
at 8:54 pm
Not saying this just to be an ass… it’s the truth. I liked this game better when it was called Legend of Zelda: Twilight Princess.
August 11th, 2008
at 12:12 pm
lol honestly dude i think they just need to make a legit site that allows us original sonic fans to post suggestions to bring back the cool sonic we used to like, honestly how could you take out the whole emerald levels and unlocking super sonic that was by far the best thing introduced into the game was get the 7 chaos emeralds, collects atleast 50 rings and “blah bam” super sonic, and hey im f**kin 16 and i grew up with sonic, he seemed like such a total bada$$ back in the day before they started adding these story lines which is cool i love cut scenes its like your watching a movie but your in the movie its cool but they stoop down to the level where they make it a friggin K.I.D. game, i still have my original segas just so i can play sonic 1,2,3 and sonic 2 connected to sonic and knuckles and sonic 3 connected to sonic and knuckles which i might add 2 things to this: 1st off being that was a great idea and so much fun. 2nd of all hypersonic? i mean honestly if you have never even seen hypersonic…believe it or not he exists along with super knuckles and hyper knuckles? ohh and another thing, tails couldnt turn super with the chaos emeralds but in the connected games he could once he got the super emeralds, but besides the fact that those days are definitely and i mean definitely long gone, but to take that character and turn him into a basically wanna-be mario kills it. Honestly i think this game looks great, they just need to make it much much less of a kid game and let stupid eggman go back to dr. robotnik. They said at E3 that they have been trying to answer us die-hard sonic fans wants and they claim that this whole switching between 3d and 2d every 15-30 seconds that WE “wont become bored”??? WHERE ARE THE FACTS ANY OF US HAVE SAID THESE GAMES HAVE BEEN BORING?? Why must they do this to my favorite game character in the whole industry of gaming. One last thing before i post this. At e3 someone asked the guy if we would be rewarded if we collect all the chaos emeralds and have like say a 100 ring span, considering there are alot more rings about 20x more than there used to be back in the day, be able to turn into super sonic. Sonic fans would come rawring back with no complaints. Everything i have stated and said is all true in the eyes of a lets say “original sonic” fan. I still love sonic, but i want more like they did back in the day.