Glen Schofield talks Dead Space influences and possible film/candy bar

During the Dead Space community day, we got a chance to sit down with the game’s creator Glen Schofield and lob questions at him while he returned them with overhead smashes, ending the round table in a score of love … this metaphor is falling apart, I don’t even know why I started it. The point being is that he answered our questions well and, in case you couldn’t tell from the fact that he came up with Dead Space, is a pretty awesome guy in general. The collective group of journalist tossed plenty of questions at him and a few interesting tid-bits dropped out.

For instance the plethora of influences from creative minds that Dead Space has is staggering. During the early stages of the game, the developer spoke with legends of horror filmmaking such as Wes Craven, who spoke about what horror meant to him, and Eli Roth, who Schofield said was a bit more into torture porn than he was looking for, even though Roth was a really nice guy. Other people they went out and talked to were from the Sci-Fi channel who gave them advice on how to expand the Dead Space universe by explaining that they found out the hard way with Battlestar Galactica that you need a really strong background history in order to really create a great science fiction world. Once the devs had this advice and had decided to expand the world, they went and spoke to Warren Ellis about the comic. That’s some seriously big names weighing in only one game and its universe.

When I asked if he saw the game going further than just the comic and animated film into a full feature he responded with an “Absolutely.” Following that with some talk about developing the entire property over the three mediums it is already being released on, he added that he didn’t just want a movie — he wanted a “frickin’ candy bar,” suggesting that it might be chocolate on the outside but when you bite into it it was crunchy like a bone and had some cherry in it that oozed out. This simultaneously made us all laugh and vomit. Returning to reality, he went on to say that he could see Dead Space “making a great movie” but it wouldn’t be a huge, ten million dollar movie.

Whether or not this movie would be a sequel to the game or based on the game would depend on the writer or director and where they could take it, Schofiled said. If they got a creative director and writer, and as long as they stayed in the tent poles that the developers had put down, he sees the movie as going either way. “There’s over a thousand people on the ship and we don’t know them all,” he said hinting that a film could go a plethora of ways if it was made.