The House of the Dead: Overkill – dismemberment, gore, blood and skull-smashing


Isn’t it beautiful how the Wii is evolving into something suitable for both families and gore junkies? We’ve got MadWorld, Cursed Mountain and now a prequel to the father of all zombie shooters. The House of the Dead: Overkill is coming to the Wii in early 2009, and SEGA has announced what we can expect from developer Headstrong Games.

Overkill will deliver a first-class story with incredible depth, taking the player back to when Agent G was fresh out of the police academy. Together with hard-boiled Detective Washington, they are sent to a small town in Louisiana to investigate some mysterious disappearances, only to be greeted by brain-eating, blood-soaked undead mutants.

If the storyline is brilliant, the game’s mechanics are even better. Not only will the game get a retro look (watch trailer here), but it will also make good use of the Wii remote. Instead of trying to shoot down the mutants that are coming a bit too close, players can go medieval on their asses. That means pistol-whipping their jaws off and smashing in their skulls with their shotgun butt.

“We wanted to do something really different with The House of the Dead: OVERKILL,” said Bradley Crooks, Studio Head at Headstrong Games. “With SEGA we’ve been able to create a fresh look for the franchise. I think you’ll agree it’s like nothing you’ve seen before on Wii.”

Gary Knight, Marketing Director at SEGA Europe, puts down the game’s concept beautifully, “The House of the Dead: OVERKILL will expose gamers to a brand-new fleshy rollercoaster ride of revolting dismemberment.” Try sucking on that sentence for a while. “Rollercoaster ride of revolting dismemberment.” I always though that meant killing people in Rollercoaster Tycoon games, but I’m glad Mr. Knight finally taught me what it really meant.