Peter Moore stands up for pirates |
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| BY Mike Wehner Aug. 25th, 2008 | More on: |

In what might seem like a strange move for one of the most influential faces of gaming, Peter Moore has taken a stand against suing those who pirate videogames. While speaking at this year’s Leipzig Games Convention, Moore told GamesIndustry.biz, “I’m not a huge fan of trying to punish your consumer. Albeit these people have clearly stolen intellectual property, I think there are better ways of resolving this within our power as developers and publishers.”
He continued, “We absolutely should crack down on piracy. People put a lot of blood, sweat and tears into their content and deserve to get paid for it. It’s absolutely wrong, it is stealing. But at the same time I think there are better solutions than chasing people for money. I’m not sure what they are, other than to build game experiences that make it more difficult for there to be any value in pirating games.”
It’s certainly an interesting position to take, but we can only wonder what kind of ideas Moore might have brewing in that dome of his.









August 25th, 2008
at 6:27 am
Creepiest photoshop ever.
August 25th, 2008
at 6:29 am
Truth be told, the picture took me 5X as long to create as the story itself. =)
August 25th, 2008
at 7:39 am
You haven’t made an appearance yet here why exactly?: http://www.thatvideogameblog.com/community/comments.php?DiscussionID=137
August 25th, 2008
at 7:52 am
I have to say my photoshop skills are about 29 times better than yours, Mike!
Anyone agree? Anyone?
August 25th, 2008
at 9:59 am
They just want you to keep pirating so you can keep paying ridiculous fines.
August 25th, 2008
at 2:31 pm
Best… Picture… Ever…
August 25th, 2008
at 9:19 pm
When I was younger (and made very little money), pirating games was no big deal. Now that I’m older, I feel responsible to buy a game which deserves the funds. I bought a pirated copy of GTA4, five days before it was released. I then bought the real game (after I’d finished it) a couple days after it was released. It was worth it, it deserves the support.
Unfortunately, I live in a country where it is next to impossible to buy actual copies of 360 games (China) because copying is so rampant. If I get a copy game and it’s total trash, then it’s worth the $1 USD I paid for it. However, there are just too many good games, with good developers behind them, which require the support of consumers.
I think the best way to curb piracy would be to increase the communication between the gamers and the developers/publishers. If people feel that they are more involved in the whole development process, maybe they’ll be more inclined to support these projects.
Then again, there’re a lot of people who just don’t like to pay for stuff. My example of why paying for things is better is, imagine you download an snes emulator. You remember all the games from your past (the ones you actually paid for) and think “oh yeah, I’ll play that, oh yeah, I”ll play this” but in actual fact, you might play a few of them for 2 minutes at a time and that’s it. Why? Because it took almost no effort to obtain them.
Remember when you were a kid and you saved up for months to buy your favourite game? It took work, and you played that game (crap or not) till your fingers bled. And you loved it.
The same rules apply today. I value the things most which took me the most effort to obtain.
I think publishers and developers alike need to do everything they can to make each purchase a sweet deal, gone are the days where people would have to buy a game to figure out it’s pure crap, now we have the internet to show us otherwise. (Here’s looking at you Wii).
Developers and publishers need to encourage people to buy their games (not threaten), and gamers need to step up and do what’s right, paying for what matters most to them.
There’s my thoughts.
Caid Johnson