Force Unleashed crushed under the weight of expectation |
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| BY Andrew Woods Sep. 9th, 2008 | More on: |

I really thought this was going to be the one. Finally a Star Wars game that matches the made up game that has been in my head since 1977. I will finally feel like a real Jedi, stomping my way through the Star Wars universe. All those moments of straining to use the force in the real world (like to answer the phone and pick up your beer and stuff) will pay off, and I will, at least for a moment, be there.
Every Star Wars game so far has been a let down. None of them feel right. I guess Battlefield came closest but even that felt lightweight. There was no decent story, well no story at all actually, the characters seemed to slide along the floor (I hate that - see Hitman for a really bad example of slidey feet syndrome) and the online mode was, well, dodgy. Bah!
But Force Unleashed was supposed to be different. It’s canon for a start. You know, it follows, is part of, and adds to the story in the movies. That means we will get to fill in more of the missing pieces of Vaders life. Cool. The gameplay is cutting edge, fusing three separate physics and game engines to make wood that splinters, metal that bends and stormtroopers that try to get out of the way. Super realism. Awesome! The main character is super cool. It’s always better to be a baddie, and the apprentice is the super bad ass that I wanted to be. Great.
But now I have played it (admittedly only the demo). I am disappointed.
Look, I am not trying to flame this game just to be all controversial and shit, you know I wanted it to be great, but the small bit I have played has left me cold. It misses the target, not by much, but it does.
Do you remember the early tech videos where they showed us the stormtroopers clinging on to objects as they are flung about by the force? Well that does happen sometimes, but so what? It adds nothing to the game play at all. It’s like the melting ice cubes in MGS4, what is it for? What I was expecting was these guys to grab onto objects in order to save their skin and then rejoin the fight and nail me for being careless. But it doesn’t happen. I even tried using the force to lower them gently onto the edges of platforms to help them to grab on, but they won’t. Gutted.
All the npcs have health meters over their heads. Why? What’s the point of that? I’ll stop hitting them when they fall over (which they do quite nicely), I don’t need a green line to tell me when that happens, do I? How very 1999.
Controlling the force is fiddly at best and pointless at worst. When you want to grab onto a stormtrooper you first have to run around in little circles until the auto targeting system finally decides that the tin can is less of a threat than the man with the laser gun, and only then you can fling him away. It’s far easier and more effective just to run up to them and slice ‘em up good. Except you can’t do that either because the lightsaber is not a lightsaber. What I mean is, as with all blades in video games (this means you Soul Calibur) it doesn’t do what it should do, which is to say you can’t chop people in half. I was thrilled when I sliced an astromech droid and it fell into two glowing pieces, but I soon realized that it was only the droids that did this (and they do it the same way every time). I can put a devastating sabre move on a puny stormtrooper and all his limbs stay on. I know, I know, it’s for kids, and collision detection and character models aren’t that complex and don’t I realize all the clever maths that the PS3 is having to do to get the stuff on the screen, blah blah blah. I don’t care! I want slicing!
And when they do fall over life force is sucked out of them and flies over to you to keep your health nicely topped up. WTF? Green life force flying through the air? Even Yoda can’t do that. What a load of crap. Maybe it’s to compensate for the fact that you can only block whilst standing still, so you never block, so you get nailed by lasers all the time, so you have to kill the ‘troopers as quickly as you can just to stay healthy. There’s a good life lesson. Ha!
And then we go up against an AT-ST, and instead of using your awesome force powers to pick it up, or chop a leg off or something cool, we just whack it a couple of times and then press X or whatever when the screen prompts us to. >sigh<
Ok, this game is not rubbish, the physics stuff is clever, and I know I would find it enjoyable, even fun to play, but, as I alluded to in the title of this rant, I WANT MORE, or BETTER! I AM PART OF GENERATION X-WING AND I DEMAND PERFECTION! You know what this game feels like to play? Psy-Ops, or Second Sight, only not as good. It is such a shame that all the clever stuff they have done with the environment is just like the parsley on fish. Looks nice, but after a couple of seconds you ignore it and get on with eating (or twatting stormtroopers with a shiny stick - as I said earlier, it’s not a real lightsabre).
You know what I have just realized? The Star Wars license is a bad thing. It raises expectations too much. Star Wars fanboys are too obsessive (I should know). If this was just a normal game I wouldn’t have been so critical and I would have judged it on what it can do, and not what I thought it should be able to do.
Will I buy it? Well luckily I don’t have to make that decision as my son wants it for his birthday (he loves it but he is 11 so what does he know?). So I will get round to playing it in November, but will I buy it on release day? Not on the strength of this demo that’s for sure. Maybe they shouldn’t have released a demo at all, but that’s another article.









September 9th, 2008
at 9:17 am
That’s too bad. I hope they learn from this and start making Star Wars games “fun” and a good “adventure” again, not “badass” and “dark” and “unleashedXXX”. They’ve really forgotten what made Star Wars great in the first place.
September 9th, 2008
at 9:29 am
The demo was pretty fun, but I too agree that a lightsaber should cut through people like butter. I think the game will be pretty decent, just not the jedi outcast experience we want. I too am part of generation x-wing(awesome reference), so I expect a lot. And it should be out for PC as well, and moddable.
September 9th, 2008
at 10:57 am
I liked the demo and I’m still planning to rent the game like I was before. Not enough replay value to buy it, but still fun enough to be worth playing.
September 9th, 2008
at 11:28 am
I loved the demo! I’m a fan of anime & manga, so to charge lightening up your “glowing stick” is awesome. I think your being over critical. As you said, its the star wars fans wanting too much of something which cleary shows you are one of them. Yeh i’d like some arms/legs coming off but everything else you mentioned was just unnecessary for an article.
Also, you can’t give an option on the game as a whole just because of the demo. I admit the standing still and blocking is bullshit but surely you can upgrade things like that in the full game? Stronger force powers, quicker/more combos, personlize lightsabars, its all there!
By the way, Jedi Academy 1 & 2 was excellent star wars games!
September 9th, 2008
at 11:50 am
“Parsley on a Fish”.
HAHAHA… well said.
Well, I sort of saw this coming. When developers put their primary focus on realism over gameplay and atmosphere, the games really tend to suffer as a result. I mean, sure, parsley is great, but they really need to start with the fish. All the early developers’ blogs/videos bragged about those engines, and it was at that point I had the suspicion that the game itself would suck.
Too bad. I really wanted to be proven wrong…
September 9th, 2008
at 11:54 am
Russel, I agree with you. I am being over critical because I am a Star Wars fan and WAY too demanding. Isn’t that what I said in the article?
September 9th, 2008
at 12:19 pm
Writing a review based upon the demo? are you really an idiot?
We have had the full released game for 4 days now and everyone of us is positively loving every minute of it, ok so we’re all Star Wars nuts anyway but that doesn’t mean we don’t know a great game when it falls on our desks.
Play the full game before you run of criticizing what is every Star Wars fans dream!
September 9th, 2008
at 12:24 pm
I thought the demo was pretty fun. The force controls take alittle bit to get use to but after playing it a couple times I had no problem picking up items and tossing them around, same with the enemies. Problem I have with the light saber is that it feels to much like a hack n’ slash game. It still fun to use and it nice you can mix in force powers with but the Jedi Knight series is the best for pulling off light saber combat.
Jedi Knight games always felt just like the movies and all the different moves you pull of with the saber. The way you hold the light saber in Force Unleashed makes it feel different and its lot more faster. I still plan to buy the game.
September 9th, 2008
at 12:41 pm
I feel all of you on the light sabre thing but really if they made it were you could cut the troopers in half then there would be no challenge and you still wouldnt be able to just cut up the bosses and would you really want to pay or rent a game were you can kill everything with a single swipe, there would almost be no reason to have powers cause you would be so amazed by cutting people up (well i would be) i dont know just my opinion i just think they dont let you cut the troopers up to make it still fel like a game but the life bars were a little old school. But also remember that this is star wars you know there will be another game someday and now that they have used these engines once they will do it agian and maybe they will let us have a ” real” light sabre
September 9th, 2008
at 1:49 pm
i think its your expetations that were just a bit too high lol!
September 9th, 2008
at 1:49 pm
My only disappointment with the demo is that I imagined the game being more like Jedi Outcast… so I disagree that we haven’t had a decent Star Wars game since the movies. Jedi Outcast was brilliant… and KOTOR as well to a somewhat lesser extent (not quite the same as enjoying a great action Star Wars game). Unleashed is fun… but the combat is not as smooth or fun as the Jedi Outcast games.
September 9th, 2008
at 2:08 pm
I hear ya, a saber should be a quick killing weapon and the problem should be getting that close to troopers so that you can actually use it. Plus the targeting system needs work, too much effort to grab the object you want.
To the guy above who said this post is a review, where does it say that? This is just impressions on the demo, not a review.
September 9th, 2008
at 2:30 pm
Wouldn’t it be cool if the “killing blow” would cut people up? So, the last swing with the lightsabre would cut off the leg, but the ones leading up to the annihilation wouldn’t.
September 9th, 2008
at 2:33 pm
Well, i see your point, though i like the demo a lot.
As for the health-bar over the enemies, you can disable them in the options menu. If only the brackets could be disabled… The PS3 version does the selection thing better, it gives objects a slight glow instead of the ugly brackets…
September 16th, 2008
at 9:08 pm
I just got TFU recently and I have to say that I am loving the game so far. I know it is somewhat repetitive but its still a bucket load of fun destroying groups and groups of enemies at a time. And the great thing is I always find a new way of killing them if I play the same level. My only real issue is with the costume part, I thought it would be customizable armor like in KoToR but its not really like that at all. Anyway, the game is getting bashed by too many reviewers and thats uncalled for because it is nowhere near as bad as some places are rating it (G4TV gave it a 40 >.>). Anyways, I bought and you know how I feel. Hopefully in the sequel (if they make one) they are able to brush up on the things that didn’t feel right about this one. Its the same way I feel about Assassins Creed, a great idea but could’ve been executed better (no pun intended).