There are some really fantastic names on games out there. Names that feel good in your mouth and that sound cool. We’ve got Far Cry, Legend of Zelda, Cannon Fodder, Supersonic Acrobatic Rocket-Powered Battle-Cars, Spore and… wait, what the hell was that? “Supersonic Acrobatic Rocket-Powered Battle-Cars“? You can’t even make a decent abbreviation from that! (Although that’s what I’ll refer to from now on.)
SARPC is a car game for the PlayStation Network from independent studio Psyonix Studios that comes with a twist. It’s basically a sports game where the players are cars – equipped with boosters and rockets and other means of maneuverability so that the ball doesn’t need to travel on the ground all the time. Football/soccer isn’t the only game mode though, luckily plenty of multiplayer choices are promised.
News is that Psyonix has licensed the Unreal Engine 3 from Epic Games for SARPC. “We’ve been working with other studios using Unreal technology for years now,” said Dave Hagewood, Director of development at Psyonix Studios. “I’m very proud to be licensing the engine for our first title developed entirely in-house and am blown away by the fact that Epic goes out of its way to make its industry-leading technology affordable for developers of games like this.”
Making the Unreal Engine 3 more available for independent developers is a great move, both for Epic, the studios and for us, the gamers. Mark Rein, Vice President of Epic Games added: “Finding ways to bring our engine technology to creative, independent studios is important to us, and Psyonix is a team that really fits the mould… Battle-Cars does a great job demonstrating the versatility of Unreal Engine 3.”
You don’t have to be Peter Molyneux, Will Wright or John Carmack to come up with great game ideas (though it helps), so to get the possibility to use such a powerful tool in their development is fantastic for the smaller game studios. Now, all that’s left for Psyonix is to hire someone who can come up with an adequate name.