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Linger in Shadows explained (well, sort of)
BY Jeremy HillOctober 12th, 2008 More on:

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Linger in Shadows was released on October 9 on PSN for $2.99. When we first heard about this experience, we were under the impression that it was a tech demo for an upcoming game. Now we know that it’s no game at all. Linger in Shadows is an interactive art show intended to get us to look beyond what we usually see. Linger in Shadows does include Trophies as well so the question is, how can you get a Trophy from something that isn’t a game? The answer isn’t as difficult as it may seem.

The interactive part of Linger in Shadows happens after we’ve viewed a scene. The scenes themselves are something we might dream about after filling our stomachs with too much spicy food. We see faces in clouds, flying dogs, and a weird tentacle thing with a huge eye moving around like it’s something we see everyday. Afterwards, the scene rewinds and we take control. The best way to think about it is to compare Linger in Shadows to video editing meets Where’s Waldo?

We’re given the ability to pause, rewind, fast forward, take a still shot, and rotate the scene in order to uncover what’s hidden. At a certain point during the presentation we are given the option of pressing the square button which brings up a circle with several pictures on them. We then have to go through the almost 7 minute long video and manipulate the camera position in order to bring out the cleverly disguised images. This is also how Trophies are earned. There’s really no tutorial to speak of because this isn’t a game, but it is an experience we won’t be able to find very easily on any other console.

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Jeremy Hill
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Jeremy Hill.
    Kevin
    October 12th, 2008
    at 7:54 am

    I d/l it and it’s pretty cool. Had to stop playing when my 2 year old was around because it was getting spooky..haha

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