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Film critic claims “nobody ever cried over a videogame character’s death”
BY Matthew Razak Oct. 16th, 2008 More on:

My other job in life is to watch movies and review them. I know, I live a hard knock life full of movies and videogames. Having recently viewed Max Payne and written up a review for it, where I discussed how the film is an insult to the game and loses all of the interesting aspects of the game’s intelligent and thought provoking plot, I went online to see what my fellow film critics had to say about it. My main concern was that most critics would blame the poor quality of the film on the fact it was based on a videogame. I could have handled that, but most of them seemed to blame the poor quality of the film on the poor quality of the film. A very intelligent response if I do say so myself.

However, after a few minutes of clicking around I was confronted with one of the most insulting and ignorant statements about gaming I have ever read: “As good as a couple of its action beats are, Max still suffers from the heartlessness that makes games emotionally inferior to movies. Nobody ever shed a tear over a video-game character’s death.”

That is from Roger Moore, the film critic for the Orlando Sentinel and, judging from the rest of the review (go yell at him), a totally ignorant man when it comes to gaming. Clearly he hasn’t even played Max Payne itself let alone one of the plethora of games out there that have heart wrenching deaths in them. I’ll have you know that plenty of people have cried at a death in a videogame Mr. Moore, I’m one of them and I’m damn proud of it. What I’m not proud of is my fellow film critics taking a holier-than-though stance on gaming. It wasn’t that long ago that films were considered pieces of trash, meant only for a thrill. How quickly we all forget, huh?

The saddest part though, and I mention this in my review, is that Max Payne the game does a lot of amazing stuff aside from just being an entertaining shooter. The melodramitic story presented in comic style panels is well exectued and the surreal and metaphysical elements of the game elevate its story far beyond that of the standard game and even most of the best games out there. It’s far smarter than the film, using Norse mythology to represent its themes and ideas. Max Payne is not a stupid game and it isn’t for stupid people and yet because of reviews like this and the idiocy of the film people will instantly think it is. Statements like Moore’s not only show an ingonrance about modern gaming, but also lack of wanting to actually learn somthing about it. Depressing at best.

I dont’ even want to talk about hyphenating the word videogame.

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    1. Dave
      October 16th, 2008
      at 2:31 pm

      I cried when i thought snake died…..

        Reply
      Matthew Razak
      October 16th, 2008
      at 3:15 pm

      Shadow of the Colossus did it for me. That damned horse. There have been plenty of other times too.

        Reply
      Patrick Quinn
      October 16th, 2008
      at 3:17 pm

      Ahh, another critic about to be destroyed by gamers.

        Reply
      ESatire
      October 16th, 2008
      at 3:27 pm

      I identify with every word written in this article.
      Sure, there are a lot of games with bad characters and plot, but there are even more movies (And books) that the same can be told about.
      And just as there are low-quality creations, so there are inspiring, captivating, memorable and intelligent ones.

      And being ignorantly biased towards one medium, while basing an opinion of the other on stereotypes and prejudices, is, as the author has plainly put it - idiocy.

        Reply
      Luke Walker
      October 16th, 2008
      at 3:29 pm

      When Aeris died in FFVII. Then again I always cried at the end of each level in the original Super Mario Bros. I always got my hopes up only to have them dashed against the rocks. “Your princess is in another castle.” Freakin tease.

        Reply
      Luke Walker
      October 16th, 2008
      at 3:37 pm

      Oh, great movie write up by the way. I won’t bother watching this movie now. Saved me $18 and my wife constantly sighing because I took her to another time waster. However, it does make me finally want to check out the game.

        Reply
      orakga
      October 16th, 2008
      at 3:57 pm

      NAOMIIIIIIIIII~~~~~!!!!!!!!!11111!!!1!!!!1!!!1111!!!

        Reply
      Triseult
      October 16th, 2008
      at 4:46 pm

      Specifically on the topic of Max Payne, the end of Max Payne 2 tore me up. It was ambiguous, sad and gut-wrenching, and yet had a bittersweet sense of closure. It was more complex and rich than most of the Hollywood tripe I’ve seen in recent years.

        Reply
      Adam Sandberg
      October 16th, 2008
      at 4:58 pm

      I never cry because of movies or games, but the closest was when Aeris got penetrated. Mhmm… Penetrated.

      Max Payne (especially #2) is one of the most emotional games I’ve ever played. I sat 5 inches away from the screen with my mouth open every time there was a cut scene or a “comic strip”. A really good and breathtaking story.

      It’s just sad that this film critic is so narrow minded.

        Reply
      Laevateinn
      October 16th, 2008
      at 5:10 pm

      Hooo man, that reviewer’s getting shredded to itty bitty bits.
      Sweeping generalizations = fail

        Reply
      Zepol013
      October 16th, 2008
      at 5:30 pm

      The Boss… =[

        Reply
      `wohdin
      October 16th, 2008
      at 7:32 pm

      I think if anyone has even half a heart in them, and has played MGS3, they fucking cried at the end. I don’t give a shit if you’re the most cold-blooded murderer on the face of the earth.

      I want to find this movie reviewer, lock him in a room with a PS2 and MGS3 and make him PLAY THAT MOTHERFUCKING GAME. He should be proven wrong, for the sake of humanity. Because OH, the humanity.

      RAAAAAAAAAAAAAGE

        Reply
      J.R. Hannemeier
      October 16th, 2008
      at 10:24 pm

      Shadow of the Colossus and Ico are fine to cry in. The rest are not. The quality of writing and characterisation is so unbelievably poor in other video games that you *should* be embarrassed if you cried. Especially Half-Life 2 episode 2.

        Reply
      right
      October 16th, 2008
      at 10:45 pm

      Obviously you haven’t played every emotional videogame, Hannemeier.

        Reply
      james
      October 17th, 2008
      at 12:20 am

      i have never cried for a videogame but mostly because of my choice of games and that i never pay atention to the story. and i can only remember crying in one movie that was cats and doogs at the end when i thought the beagal was dead

        Reply
      Adam Sandberg
      October 17th, 2008
      at 12:53 am

      I don’t think anyone have cried to any Half-Life game. Okay, maybe some geek getting fragged at de_dusk2 just before his bomb go off, but otherwise no.

      I have high hopes that Heavy Rain will deliver a knockout when it comes to an engaging and moving story.

        Reply
      Adam Sandberg
      October 17th, 2008
      at 1:00 am

      Okay, sorry about that. My ignorance made me say things I don’t know anything about. It has come to my attention that a certain ending in Half-Life Ep2 was filled with sorrow. Please continue.

        Reply
      brulleks
      October 17th, 2008
      at 1:37 am

      Wolfe’s death at the end of Outcast really did for me. I can’t remember if I cried - I don’t think so, but that’s hardly the point. It had a huge emotional impact on me, and this is what the journalist in question seems to be disputing.

      The anti-games lobby seems to want it all ways - on one hand, games are too ‘disturbing’ and will turn us all into knife-wielding maniacs, but the other hand they have no emotional engagement value whatsoever. Both are highly ignorant viewpoints and, as with most things, are usually statements made by people who have had insufficient exposure to the industry.

        Reply
      Tony RedGrave
      October 17th, 2008
      at 3:48 am

      Same here about Snake…
      I know when I will def. cry, if Dante dies. Devil May Cry

        Reply
      Bunny San
      October 17th, 2008
      at 4:28 am

      Final Fantasy VII - when this girl dies - gamers know…
      MGS4 - was an emotional rollercoaster…
      Filmcritics? Pfff… What do they know? Nothing, they just tell THEIR opion - nothing more… like the old Siskel&Ebert: “Two thumps up!” - yeah, real great - not!

        Reply
      RabbitFly
      October 17th, 2008
      at 5:00 am

      My biggest gripe with videogame movies has always been the movie industry’s attitude towards games. Everytime a videogame movie comes around and flops the movie-people say that the reason it flops is because videogames does not have good enough stories to be told in a movie. What bothers me beyond reason about this statement is that the reason the movie flops is almost always because of the changes the movie people made to the story itself.

      Yes they are on a high-horse, thinking this is bad and we have to make it better. And when the end-product is bad, yea then it’s the original contents fault. I am pretty sure this was the case with comic based movies a while back as well. Yet if you look at comic movies now, it is only the ones that are the closest to the orignal format that are the best movies. Sin-City, 300, Batman Begins, The Dark Knight. You can also take a note that since Marvel decided to take control of the movies made from their characters things have been looking up there as well. It’s not all good of course, but it’s a line I would like to draw.

      One of the problems here is that games is still a rather new form of media, and people are still having trouble taking it seriously. Although this is changing. I mean Hollywood for one should get off their high horse considering that in the last 5 years the gaming industry has surpassed the movie industry in revenue. And thats quite an achievement considering how niche games used to be.

        Reply
      Adam Sandberg
      October 17th, 2008
      at 5:43 am

      Another problem is, except from changing the story in idiotic ways, that the adaption from the game media to movie media is poorly done. A game relies on the interaction from the player - a videogame movie has to be transformed in many ways to fit its target audience.

      To rework the script/story is necessary, but it should be done in a much better, appropriate way.

        Reply
      Lee Bradley
      October 17th, 2008
      at 5:53 am

      I’ve never cried at a gaming death. I’ve screamed, shouted, kicked, flung, grinned, laughed, wow-ed, grrr-ed and run in circles going wooooooooo!… but never cried.

      Not that I agree with the point of the film critic’s argument (Roger Moore, and not one Bond joke yet). I don’t remember the last film that made me dance around my living room singing because I got to the end of it either… probably for the best eh?

        Reply
      RabbitFly
      October 17th, 2008
      at 7:52 am

      I am not sure I agree with that Adam, and I feel that what your saying there is some part of the problem itself. Sure video game stories are everything from non existant to very poorly to something magnificent. However the story itself in it’s pure form have very little to do with the interaction you have with the player, unless we are talking Creata A Character based games, which would never make it to the movies in the first place. However what you touch upon there is rather why movie licensed video game titles suffer.

      Yes I do understand that you cannot just do it exactly the same way, thats a given. The movie industry claims video game stories are of too low a standard to be made into good movies. However in almost all instances of video game movies, they have very simply dumbed down the plot. To give an example. The Hitman Movie, where first off the only resemblance to the games is the look of the character 47. Where the plot is about a trained from childhood assassin who almost falls in love with a hooker. Given I can show understanding for the changes they made to the origin storyline as having Timothy Olyphant play all the assassins could be harder on the actor and the budget as well as look cheesy. However they completely miss the point of the games.

      Ok sure the hitman games on a superficial level is all about playing a modern day assassin, which lends itself to some nice gameplay mechanics that were not really done in any game prior. However the plot of the series has always been about the enstranged man that has no connection to his past and is torn inside trying to understand himself while looking for redemption for his sins. Mixed together with a semi sci-fi conspiracy story involving cloning.

      I remember when the trailer hit the interwebs everyone was going crazy, and you know why? cause the cinematography in that movie is actually quite good. So many scenes were filmed in an iconic way reminiscant of the game series. However the plot was cold and the characters less believable, the setting was a bit parodical and the hand to hand combat felt a lot more cheesy than 2 Timothy Olyphant on screen would have ever been.

      Again back to what you were saying about interaction. Yes it is true that parts of the story is very often told while you interact with the character and make that character interact with the game in certain ways. But those are the minor things. F. ex how the character in question blows up a building, or take down a bad guy. However to simplify a game is sections of drawn out action sequences taped together with cutscenes that tell a story. Together they make a plot. However that is no good reason to change anything in the overlying storyline. At the very least not in such extremes.

        Reply
      Adam Sandberg
      October 17th, 2008
      at 8:47 am

      I’m not agreeing to the fullest with your viewpoint. Hitman is a really bad movie and yes, that’s because they redesigned the storyline completely and made it useless. That’s not what I think should be done.

      Videogames can have excellent plots, but the way they’re told differ from the way good stories are told in movies. The dialogue, the actions characters make, the emotions etc. are all different when compared to eachother. If a videogame has a solid plot, you should keep that but redesign it in a way so it fits the movie medium. I’m not talking about how it’s usually made, but how it should be made.

      You shouldn’t even need to change the story or outcome, you just need to make it fit in a way that looks good on the TV/cinema etc. I’m not sure that has been made yet.

      Many good-story games have protagonists that doesn’t say a word. How would that work out in a movie?

        Reply
      RabbitFly
      October 17th, 2008
      at 9:43 am

      Thats simple, it wouldn’t cause thats not a good enough story. Games that use the main character doesn’t talk formula is building out of a create a character standpoint. Even if you cannot actually create that character it is still made that way so you can imprint your own personality onto that character. In a movie that would not work, and I would not consider those game stories to be movie material at all.

        Reply
      RabbitFly
      October 17th, 2008
      at 9:46 am

      Sorry for double posting, but yes of course they have to make it work on screen. I mean a game isn’t written in movie style script. They need other things to make it visually work on screen, but that does not affect the plot and that was what I was talking about.. not wether Max Payne says hey or hi

        Reply
      SoOthersMayLive
      October 17th, 2008
      at 10:29 am

      Destroyed? Fucking doubtful. Some games can be emotional, sure. But the writer of this article is a pathetic little faggot that needs to crawl out of his mommy’s basement and grow some balls.

        Reply
      Adam Sandberg
      October 17th, 2008
      at 10:35 am

      Of course it affects the plot. You have to ad dialog, fill-out material, and other things that makes the plot fitting for the dramaturgy.

      It sorts of feels like we’re debating for the same thing here. The plot doesn’t need to be rewritten, all I’m saying is that it has to be reworked for the appropriate media, whether it’s a movie, a comic book or a novel.

        Reply
      RabbitFly
      October 17th, 2008
      at 10:53 am

      I am pretty sure we mostly agree. BTW a plot does not concern itself with dialouge, thats the script. The Plot is just the general story of the media in question. F. ex the plot tells a story of ABCD however what happens in transition or between A and B or C and D is part of the script where you will f. ex find dialouge.

        Reply
      Adam Sandberg
      October 17th, 2008
      at 11:20 am

      Yeah, I sort of mixed the two together. It’s been a long week.. :)

        Reply
      ifhd
      October 17th, 2008
      at 11:30 am

      Wolfe’s death in MGS1

        Reply
      J.R. Hannemeier
      October 17th, 2008
      at 2:03 pm

      @right

      Yes I have. Both of them.

        Reply
      Brittany Vincent
      October 17th, 2008
      at 2:12 pm

      @Hannemeier

      Your holier-than-thou stance on there being a whole two emotional video games is an ignornat argument. There are a great lot of imaginitive and wholly involvng games that you must be overlooking because you didn’t enjoy them, you found them initially stupid or boring, or you must just want to ignore entirely. Especially in RPGs, with characters you spend so much time with that you feel as if you are best friends with them at the end. To me, Shadow of the Colossus and Ico were greatly emotional, but my feelings weren’t nearly as roused by those games as they were in say, some of the Final Fantasies, BioShock, Chrono Cross, and the list goes on. Narrow-minded individuals like who who can see no artistic merit in video games other than critically-acclaimed darlings are part of the problem, not the solution.

        Reply
      Brittany Vincent
      October 17th, 2008
      at 2:12 pm

      Please excuse my spelling errors, I am typing on a keyboard with loose keys.

        Reply
      Jeff Young
      October 17th, 2008
      at 3:42 pm

      No movie or anything has ever made me cry more than when playing metal gear solid 4, I cried like a newborn baby during the final 90 min cutscene. now I see most people spoiled the game on this forum.. way to go guys/gals. But it’s being invested in the characters that make u cry. Movie do it more for some people because they mimick real lives, of course no one will cry over max payne, there was no emotional investment. Alot less people would have cried during the notebook had it have 90 mins of action packed shootings and stuff. This guy can say all he wants about games lacking the emotional impact, because that is bull. I grew up with solid snake since the NES days and after seeing and playing through mgs4, I can say, that is the saddest thing I have seen in my life, I still get teary thinking about it.

        Reply
      J.R. Hannemeier
      October 18th, 2008
      at 5:19 am

      @Brittany Vincent

      Your emotional intellect appears to be equal to that of a small child if any Final Fantasy roused up feelings. Including 6.
      Bioshock, mmm I love my Bioshock, but I love it for its ultimately shallow presentation and writing. Miles beyond other games, leagues below a cheap novel. I like Chrono Cross and FF too, but as games. Games just aren’t emotional. Especially not RPGS. It’s not my problem that there isn’t art in games. Stop trying to justify crap by labelling it art, and start MAKING art and praising it. That’s how it works.

        Reply
      Adam Sandberg
      October 18th, 2008
      at 7:57 am

      Hannemeier: A fan of personal attacks are we? It’s interesting that you say someone’s stupid because of how they feel about a videogame, when there’s clearly an abundance of people who also have been affected by them. Time to learn that people finds emotions in different things. Some can feel very strongly for a painting, a song, a movie, a book etc. etc. and just because you doesn’t feel anything doesn’t mean others can’t.

        Reply
      Brittany Vincent
      October 19th, 2008
      at 1:34 am

      I’ll leave it at this–

      Not every piece of literature, gaming title, or music release needs to be intellectually superior to what you believe others may enjoy. If a game has a subpar storyline or shallow presentation, as you say, so be it. If it rouses emotions, or it has touched someone, then suffice it to say that it did what its creators intended. I’m sorry that you think so highly of yourself that everyone else’s way of thinking must be vapid and incorrect. Here’s a suggestion: stop trying to justify how self-righteous you are and how vastly superior you MUST be to all of us simpletons, and get out there and make said art. Perhaps then your argument will shock and awe me like I assume was your previous intention.

        Reply
      Brittany Vincent
      October 19th, 2008
      at 1:35 am

      Addendum: If you wish to discuss this further, Hannemeier, then you can contact me via e-mail at stonkinggreat@aim.com. I’m through talking about it publicly.

        Reply
      J.R. Hannemeier
      October 19th, 2008
      at 1:10 pm

      I didn’t call anyone stupid, unless you mean “emotionally stupid.” It’s just that you haven’t been exposed to some fine art that rouses emotions without manipulating you. That means no godawful Shawshank Redemption. Even a little kid can understand and well up in a film or game like that, which is what I meant.

      It’s much easier to build attachment in a video game because you’re always in control. It’s much harder, apparently, to develop quality characters which make you care about them in the traditional way, since barely any games do it.

      It’s obvious that people feel strongly about this one film critic’s opinion, but it won’t do you any good to deny that he’s right. It *is* a threat to games being art now, but hey, make better games and you won’t have that problem in the future.

        Reply
      Wolfeh
      October 28th, 2008
      at 7:21 pm

      I cried like a baby at the end of Final Fantasy VII Crisis Core, when Zack died. Seriously, that was friggin’ heartbreaking! Even though I already knew what was gonna happen cos he was already dead in FFVII, I got real attached to him and sometimes knowing what’s gonna happen makes it even sadder cos there’s no hope that he’ll be saved… Oh, the morbidity. ^^’

        Reply
      Drckid
      November 19th, 2008
      at 11:35 pm

      I dont know about you guys but i definitely started dancing at the end of Ocarina of Time… I mean come on that song was awesome, and everyone else was dancing. i also cried in final fantasy 12. such an emotional game :’(

        Reply

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