Despite a horde of negative reviews Max Payne was a definite winner this week at the box office. The movie came out on top of the competition and managed to make $18 million big ones for 20th Century Fox. But things weren’t all rosy for Scott Miller CEO of 3D Realms who told EDGE in a recent interview that: “There are several fundamental story flaws … in the film that have me shaking my head in bewilderment.”
Miller also broke it down some more going in-depth about one of the main evil villains from the game, Jack Lupino, and how he meets his demise on the silver screen. If you’re not a fan of spoilers and plan on wasting spending your hard on earned cash on Max Payne the movie then you should stop reading right here. If you don’t care anything about that then please feel free, with our full encouragement, to read on.
Miller goes on to talk about Jack Lupino, a notorious drug dealer and pain in Mr. Payne’s backside by offering up the little tidbit that he breaks one of the 10 Crack Commandments: to never get high on your own supply, and how that conflicts to the way he dies on screen. He states “…The entire time we’re told that this drug makes 1-in-100 people super-human, yet Lupino doesn’t demonstrate this in the least. It should have taken a hail storm of bullets to bring him down, plus it should have been Max that kills him.”
Even more shocking is the fact that Miller feels Hollywood totally screwed up the narrative of how they handled Max Payne’s motive for going after the bad guys. “A big problem with the film is that we do not really know what is driving Max until we see the flashback scene showing him coming home and finding his family murdered. In the game, we put this scene right at the front of the story for a reason,” he said.
Sounds like another game to movie film Hollywood massacre. Ah well, he should keep his chin-up and thank heavens that 3D Realms has agreed to allow a Duke Nukem film to get made! Maybe they’ll get that one right?