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Third Prince of Persia developer diary
BY Rain Anderson Oct. 24th, 2008 More on:

Oh goodie, nothing like a good drool fest to start off the day. Ubisoft has sent out the third dev diary for Prince of Persia today, showing producer Ben Mattes, level designer Michael McIntyre and narrative director Andrew Walsh — who all look like they could sleep for roughly a week — talking about the game’s illustrative art design, the environments, and what they see Prince of Persia as.

The five minute long video also has plenty of in-game footage and gameplay that we can look at over and over again until the Dec. 2nd release arrives, which I could swear is actually getting farther and farther with each passing day.

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    1. Jackson
      October 24th, 2008
      at 7:36 am

      Haha, the dudes do look like they’ve been working for days without sleep, Mattes especially.
      The game looks pretty as always though.

        Reply
      Adam Sandberg
      October 24th, 2008
      at 7:46 am

      Iiih!! Awesome. It’s rare to see a game to look stunning in both day- and night time. Those lava waterfalls look particularly nice.

        Reply
      Matthew Razak
      October 24th, 2008
      at 8:22 am

      oh, you have no idea how good this game looks. It’s like sex on screen.

        Reply
      Rain Anderson
      October 24th, 2008
      at 4:37 pm

      Matt, go to hell!:) To hell I tell ya!

        Reply
      Ben
      October 24th, 2008
      at 4:59 pm

      wow - I really do look tired in that video!

      One note - when they ask about the favorite environments, I (Ben - Producer) said my favorite was “The Observatory”. This is in fact the old name for what Michael correctly called “The Vale”.

        Reply
      Rain Anderson
      October 25th, 2008
      at 6:50 am

      Exactly how hard does Ubi have you guys working there? Going through the taxing final stretch now I imagine?

        Reply
      Diorseboyprop
      November 18th, 2008
      at 5:05 am

      Hallo everybody. By chance barged into this site and understood that finally got there, where it is nece
      ssary

        Reply

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