Third Prince of Persia developer diary |
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| BY Rain Anderson Oct. 24th, 2008 | More on: |
Oh goodie, nothing like a good drool fest to start off the day. Ubisoft has sent out the third dev diary for Prince of Persia today, showing producer Ben Mattes, level designer Michael McIntyre and narrative director Andrew Walsh — who all look like they could sleep for roughly a week — talking about the game’s illustrative art design, the environments, and what they see Prince of Persia as.
The five minute long video also has plenty of in-game footage and gameplay that we can look at over and over again until the Dec. 2nd release arrives, which I could swear is actually getting farther and farther with each passing day.









October 24th, 2008
at 7:36 am
Haha, the dudes do look like they’ve been working for days without sleep, Mattes especially.
The game looks pretty as always though.
October 24th, 2008
at 7:46 am
Iiih!! Awesome. It’s rare to see a game to look stunning in both day- and night time. Those lava waterfalls look particularly nice.
October 24th, 2008
at 8:22 am
oh, you have no idea how good this game looks. It’s like sex on screen.
October 24th, 2008
at 4:37 pm
Matt, go to hell!:) To hell I tell ya!
October 24th, 2008
at 4:59 pm
wow - I really do look tired in that video!
One note - when they ask about the favorite environments, I (Ben - Producer) said my favorite was “The Observatory”. This is in fact the old name for what Michael correctly called “The Vale”.
October 25th, 2008
at 6:50 am
Exactly how hard does Ubi have you guys working there? Going through the taxing final stretch now I imagine?
November 18th, 2008
at 5:05 am
Hallo everybody. By chance barged into this site and understood that finally got there, where it is nece
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