Dead Space a model for future EA franchises |
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| BY Rain Anderson Oct. 28th, 2008 | More on: |

This year, EA did something that really hasn’t been done before in the industry — they introduced the world of a new videogame IP through other mediums. There was a six-book comic book series, video comics, and an animated film, all of which set up the universe of Dead Space and portrayed the prequel story leading up to the events that take place in the game months before the game itself became available. And this approach — referred to as “IP cubed” within EA — of developing new properties with other mediums in mind from the conception is something we’ll be seeing more of.
“People used to think of things like that as a distraction, but I think our game is stronger because of the influence of the comics and the animated movie,” Dead Space executive producer and EA Redwood’s general manager Glen Schofield told Variety recently. “Everyone internally is looking at ‘Dead Space’ as the model now because there’s just so much content that we’ve generated.”
Another new EA property that is already being set up in a similar manner is Mirror’s Edge. The parkour-inspired title from Battlefield creator DICE is also getting its own comic series, one that introduces the game’s protagonist Faith and covers the events that shaped both her and the city the game takes place in.
So how about it, do you find this multiple media forms approach attractive? Or do you prefer the old school way and have the actual game present all the necessary info to you along the way?









October 28th, 2008
at 5:15 am
I’m not sure. Suppose it depends on the quality. I enjoyed the partially animated comic thing they did for Dead Space, and those animated spots they are doing for the Mirror’s Edge backstory are ok. But I think if the quality drops, or the games don’t justify all the gumpfh that builds up around them, I’ll start to tune out.
October 28th, 2008
at 11:43 am
kinda agree with Lee… I think it’s a nice touch, but it is not “building” anything for me.
It’s always about the quality of the media you’re presenting or selling. Is DSp comics good? (yes/no), is the game is good (yes/no), is the movie good (yes/no), the book, the second games, ect… but none of them made me buy another one because one is bad or the other is good. I take individuals things for what they are or because i like them, not because they are part of a “brand”.
Maybe the all idea is that those secondary cheaper side media start tp help building the name and IP for more people when the main “media” will come. So instead of being known by more people when the second or third game is up, you just reach a broader audience in the first place because you had some ads (presented as side media) done already in the community you try to reach.
October 28th, 2008
at 1:00 pm
In my case, it’s really depending on the game and how much I care about it. I really enjoyed and followed the Dead Space and Mirror’s Edge stuff, but if the same would be done for Need for Speed or The Sims then no, I would not follow it. But when playing Need for Speed, I would not want to go “hmm, I think the story writers left something out here..” during the game.
So the game’s story should really not depend on things such as mini movies and comics. Things like that should be complimentary and maybe make the player appreciate and understand the universe as a whole more.