Microsoft’s answer to LittleBigPlanet? |
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| BY Antonio Hernandez Oct. 31st, 2008 | More on: |
If there is one thing that the world can agree on, it is that LittleBigPlanet is possibly the greatest implementation of user generated content — ever. Apparently though, we gamers aren’t the only ones taking notice. At its Professional Developers conference in Los Angeles, Microsoft gave a demonstration of new project entitled Boku. The project is a “visual programming language” tool designed to bridge the gap between the more complex XNA Game Studio language and user created content. What does this mean for you? Well considering that Xbox LIVE will get a Community Games channel when the New Xbox Experience launches on Nov. 19, this could make it MUCH easier to create a community game, and perhaps a bit more fun. As you can tell from the video, the programming language is completely icon driven, and seems pretty simple. I mean, as far as I can tell, it looks like a series of giant LEGO levels.
Though the project has no firm release date, Microsoft has hinted that it may appear in some type of trial form in 2009.









November 1st, 2008
at 4:14 pm
It doesn’t have that instant DO WANT that LBP does, but it looks pretty interesting.
November 3rd, 2008
at 12:53 am
Mario meets 3D game editor?