Rock Band 2 creator serves Guitar Hero a plate of constructive criticism

One of the many features that Neversoft repeatedly promoted as to why Guitar Hero World Tour was going to outshine Rock Band 2 was the music creation system in the game. Players could actually make music with their plastic guitars and drum sets. It sounded pretty great. Of course the reality wasn’t as awe inspiring as advertised, but all in all it is a neat little feature. However, Dan Teasdale, the lead designer for Rock Band 2, doesn’t think that a neat little feature is really enough when discussing music creation and shared some, shall we say, friendly advice with his competitors while also explaining why Harmonix kept music creation out of Rock Band 2.

“We’ve dabbled around with stuff like that before, with Frequency and Amplitude, and we learned a lot of lessons from it. The main one is that you can’t do it half-arsed. If you want to do a way to let players create and distribute music, you have to go all-in — not just do it as a bullet on the back of a box.”

Clearly he wasn’t to pleased with creating music in World Tour, especially since he saw fit to follow that jab up with this left hook: “We actually want to find a way to for people to create music and express themselves, but when we do we want to make sure that people can sing, or the songs can be longer than three minutes, or that you can have more than 1200 notes, or that you’re not tied to some dodgy sample somewhere,” said Teasdale, adding, “We want to make sure it’s an authentic experience and it fits on the platform.”

Burn! Yea, shame on you Neversoft for trying to do something for the first time and not getting it entirely right. I’d rather create absolutely nothing than create something that has a few limitations on it. What do you think? Is Harmonix just upset that Neversoft beat them to the punch or do the limitations of the music creation suite validate the idea that they shouldn’t have put it in at all?

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