Rock Band 2 creator serves Guitar Hero a plate of constructive criticism |
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| BY Matthew Razak Nov. 11th, 2008 | More on: |

One of the many features that Neversoft repeatedly promoted as to why Guitar Hero World Tour was going to outshine Rock Band 2 was the music creation system in the game. Players could actually make music with their plastic guitars and drum sets. It sounded pretty great. Of course the reality wasn’t as awe inspiring as advertised, but all in all it is a neat little feature. However, Dan Teasdale, the lead designer for Rock Band 2, doesn’t think that a neat little feature is really enough when discussing music creation and shared some, shall we say, friendly advice with his competitors while also explaining why Harmonix kept music creation out of Rock Band 2.
“We’ve dabbled around with stuff like that before, with Frequency and Amplitude, and we learned a lot of lessons from it. The main one is that you can’t do it half-arsed. If you want to do a way to let players create and distribute music, you have to go all-in — not just do it as a bullet on the back of a box.”
Clearly he wasn’t to pleased with creating music in World Tour, especially since he saw fit to follow that jab up with this left hook: “We actually want to find a way to for people to create music and express themselves, but when we do we want to make sure that people can sing, or the songs can be longer than three minutes, or that you can have more than 1200 notes, or that you’re not tied to some dodgy sample somewhere,” said Teasdale, adding, “We want to make sure it’s an authentic experience and it fits on the platform.”
Burn! Yea, shame on you Neversoft for trying to do something for the first time and not getting it entirely right. I’d rather create absolutely nothing than create something that has a few limitations on it. What do you think? Is Harmonix just upset that Neversoft beat them to the punch or do the limitations of the music creation suite validate the idea that they shouldn’t have put it in at all?









November 11th, 2008
at 1:18 pm
no f-ing way
November 11th, 2008
at 2:08 pm
Eh… must of the reviews seemed to echo Harmonix’s thoughts. Being “first” isn’t a good excuse for not getting it right or screwing up. Did people say “way to go MS, you were first! (even though you screwed up in the hardware area and had to extend the warranty to 3 years to cover your butts)”?
Some did….. and while the strategy generally has worked for MS and will work in some cases, the music creator feature in GHWT just isn’t strong enough to overshadow it’s competition and win over people.
November 11th, 2008
at 2:12 pm
They don’t seem so much “bitter” about getting beat to music creation as much as they just see an opportunity to slam G Hero. Probably still upset about Activisions “Our game is the first full band game” comment from back when.
Funny that Harmonix mentions their Amplitude and Freq music “makers” when insulting another company for “half-assery.” Those music makers were glorified remix editors and every user created song I played online was awful-waffle.
Seriously guys, when bashing something, don’t bring up your past mistakes as a positive…
November 11th, 2008
at 5:40 pm
Oh snap.
November 11th, 2008
at 11:03 pm
*raucous applause* I agree. I so agree. I didn’t think the music creator would be so limited, and that was one of three selling points for me on guitar hero over rock band (the other two being the midi port and the track list). Granted, maybe I’m expecting much from a toy guitar and drumset, but I didn’t expect it would sound so robotic and flat overall either. Actually the drumming is decent. The guitar just doesn’t do much for me.
November 12th, 2008
at 11:49 am
@Lou
I don’t think they were trying to show their previous attempts as positives. In fact, I read it as being they’d learned from those attempts specifically not to try to release something half-baked (as in, acknowledging that they weren’t all that they should have been). They also mentioned them to present evidence that they had some experience in that particular area and weren’t just avoiding creating a music creator because they didn’t want to mess with it.
But then, I don’t have any experience with the two applications mentioned, either.