Correct me if I’m wrong, but isn’t a movie tie-in game supposed to come out around the same time as the movie?
Not that I’m complaining. I actually enjoyed the action-adventure adaptation for what it was: a forgettably fun movie that had nothing to do with Mark Millar’s original graphic novel, in which a league of world-dominating supervillains find themselves growing bored after successfully wiping out all the heroes. I’ll take James McAvoy’s transition from shy guy to badass over an unlikeable Eminem doppelganger’s transition from asshole to bigger asshole any day, though the game does look to combine more elements from the book — namely the iconic Helghast-lite costume — than the movie, including a bit more of the old ultraviolence, more slow motion and more bullet curving than you can shake a stick at. And shake you will.
Scheduled for release next year on the PC, Xbox 360 and PlayStation 3, Wanted: Weapons of Fate will have you stepping into the secret society shoes of antihero Wesley Gibson, the cubicle monkey cum professional assassin who can curve bullets around corners with a flick of his wrist. Wanted the game will apparently continue the events of Wanted the movie, picking up just before the credits rolled, with Wesley delivering his own special brand of bullet-bending justice to the remaining fraternities, who wouldn’t mind taking a spin on the Chicago chapter’s fate-weaving loom.
Dare I hope this will be more Bourne Conspiracy than Enter the Matrix? Oh, I dare.