Don’t stop till ya get enough

That’s the unofficial motto I made up right this second about Eiji Aonuma. Clever, I know. You don’t have to tell me, I see it in your eyes. Aonuma explains to Nintendo Power that he will not stop working on Zelda titles until he surpasses the success of Ocarina of Time. “I’m happy that a title I worked on some time ago remains highly praised to this day, but that also shows how none of the subsequent games in the series have surpassed it.” says Aonuma, he continues “As someone who is still working on the series, I have mixed feelings about that. Because I haven’t yet surpassed it, I can’t quit.”

I’m worried about Mr. Aonuma. I think he may have trapped himself in a never ending purgatory of Zelda games. A vicious cyclone of disoriented timelines and characters with seemingly horrible memory problems. How many times can some variation of Gannon take over some variation of Hyrule and kidnap some variation of Zelda? Don’t get me wrong, I LOVE the Zelda games, and I’ll keep eating whatever Nintendo keeps feeding me. (I think I may be a fanboy…) But he does worry me because he may be trapped forever behind his resolve and determination to surpass Ocarina of Time. It may not be possible. Ocarina of Time not only is the best Zelda game ever, but it could possibly be one of the best games ever made. Trying to best that might be futile. I think Aonuma should just be satisfied that he took part in making one of the best titles to ever be played, and go down in history as a legendary developer. But hey, I won’t complain, this just means many more awesome Zelda titles for us all to drool over in the future. I’ll dance to that!

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