Super Stardust Portable’s arrival imminent

I know what you’re thinking: Super Stardust HD is a dual-stick shooter, right? Well just how in the heck do they plan on bringing that type of gameplay onto a system with a single analog nub? And furthermore, playing Stardust at 1080p on my PS3 for extended sessions is akin to staring directly into the sun for a few hours. How can my retinas possibly withstand a similar assault from the PSP’s questionable new screen?

While we here at TVGB are very accurate mind readers, we’re unfortunately not qualified to offer advice on retinal care. We can, however, provide some details on how Super Stardust‘s gameplay translates to the PSP. Over at PlayStation.Blog, the lead programmer on Super Stardust Portable discusses the decision to map ship movement to the analog stick and shooting to the face buttons, with the game interpolating the shooting direction when needed. The controls are also completely configurable, so you’ll have the freedom to experiment if the default control scheme isn’t to your liking.

Super Stardust Portable will be available on the PlayStation Store this Thursday, Dec. 4th. Click on for a list of features exclusive to the PSP version.

From PlayStation.Blog:

  • A completely new mode: Impact. In impact mode you cannot shoot, just bomb and boost. The boost is a bit different in this mode in that when you boost through something, you receive more boost energy and your multiplier goes up at the same time (max 100x), so the key to high scores is to chain your boosts into as long as you can and to collect points with huge multipliers.
  • A new final boss: One complaint on the PS3 version was that the final boss was way too easy. I should warn you that your first meeting with Professor Schaumunds’ new machine of destruction could leave a bit of something in you pants.
  • Even more intense gameplay. We still have a casual mode that is suitable for everyone, but one thing we found out about the PS3 version is that for the best players it takes hours and hours to complete the arcade game. For this version we have upped the difficulty curve too after a few of the first difficulty levels. This is a portable game, you shouldn’t have to play a day to get challenged in the game even if you are that good.