David Cage, writer and director of Quantic Dream’s upcoming film noir thriller Heavy Rain, describes the game as a “Babylonian project,” and oh boy, he ‘aint just blowin’ sunshine up our collective game lovin’ asses – while most movie scripts clock in at around 120 pages, Heavy Rain‘s is a staggering and hopefully stupendous 2,000 pages thanks to the multitude of branching paths the story can take, including possibly continuing on after the death of the main character. Just to save you the trouble of doing the math, that’s the equivalent of 20 movies.
Quantic Dream is no stranger to cinematic projects, with titles like Omikron: The Nomad Soul and Indigo Prophecy gracing their resume, but this may be their most ambitious undertaking yet. The studio has been working on the PS3 exclusive title for more than two years, even constructing their own sound studio and motion capture studio, as well as creating proprietary software to render the impressive and immersive world of Heavy Rain, which could finally bridge the dreaded “Uncanny Valley.”
As long as they don’t go too crazy with the timed button pressing sequences, Heavy Rain has the potential to be one of the best releases of 2009.