The gray carpet interviews: Alex Evans of Media Molecule |
|
| BY Dennis Lesica Dec. 17th, 2008 | More on: |

Sunday night while at the 2008 Spike Video Game Awards, we had the opportunity to interview celebrities, both gaming and otherwise, on the illustrious gray carpet. Even though our passes clearly stated “Red Carpet Access,” there was no fooling us as we saw past the ruse of those clever devils and went on with our mission to embarrass ourselves and get blacklisted from future events.
You’ve seen our discussion with Neil Patrick Harris about David Hayter’s package and godlike wisdom about old school gaming. Now we bring you our interview with Media Molecule’s co-founder, Alex Evans, where we don’t discuss someone’s junk, instead focusing on LittleBigPlanet. You know, because they made it and stuff.
That VideoGame Blog (TVGB): How do you feel about LittleBigPlanet being nominated as one of the best games of the year?
Alex Evans (AE): I think it’s amazing this year that so many blockbusters are coming out. Like, my god, the quality of games this year. If you’re a gamer, you’re bankrupt right now because there are so many good games. We’re just really stoked that it’s in that league.
TVGB: And you’re also working on a sequel right?
AE: Yes. Kinda. The whole team is behind LBP, whether it’s a sequel or not, I don’t know. I think sequels are kind of…it’s not a MMO, but the way I think of it about is much more like that: we have a community and we want to support them. I don’t want those guys to buy a sequel and not be able to play the levels they made. What we’re going to do is find different ways; at least a sequel; bigger than a sequel. I want to shock you guys with news that you don’t know what’s coming and you’ll be like, “Oh my God, can they do that with LBP?”
The Metal Gear pack we just finished. It’s coming out and some people assume it would be costumes and stuff and I can’t tell you right now what’s in it, but it’s game changing — it’s really awesomely different. And so, with LBP, we’re going to keep pushing it in those directions.
TVGB: How do you feel about the user-created content? There’s the level that has a functional calculator and another where you can play Tic-Tac-Toe.
AE: There’s a Reversi/Othello one that has all the logic in it and that is insane!
TVGB: Are they doing stuff that you didn’t know was possible?
AE: That one has a language selection screen — you can play it in English or Japanese. We’re watching the YouTube video of it when we first saw it and then checked it out on the PS3 and we’re like, “how did they build this?” Danny [Leaver], who’s here tonight, he’s 23 years old; lead level designer on a lot of the game and he’s like, “I honestly don’t know how they built some of this stuff.” That is incredible.
TVGB: You just want to bring them into your little group and say, “hey, let’s figure this out.”
AE: You know what? He applied to me; he was a real estate agent and he made a mod for Half-Life. I really think young people being able to build something and show off their talent is such an exciting thing for me and I’d happily hire a third of our team who’ve never worked on games before, to just hire someone who shows raw talent in really creative ways, so I’m really hoping I see a CD with LBP levels on the bottom and I’ll check them out.
—
Real big thanks to Alex Evans for talking with us even though we look like serial killers. And for giving us hope that even if we’re street pharmacists or pizza makers, as long as we have level design skills, there’s a silver lining.









December 17th, 2008
at 2:25 pm
Really interesting interview, very much so with the last Q & A. So many people out there are doing what ever they can to get into the industry but really those with the most outstanding skills can still get spotted, even if they are just real estate agents.
I still think it is crazy how much negative attention LBP is getting. I wonder if people are truly aware of the depth the game can provide? The amount of people who claim it’s a kids game when I’m trying to sell it, to me feels like to great a number than what I first expected. When I try to explain how involved and creative this game can get it does fall on deaf ears, Its such a pity.
It is a brilliant way to allow users to input some of there own creativity too. Involving players in games through experiences within Co-op feels second nature theses day, but allowing anybody to play around and create with LBP was a fantastic idea. It certainly gives the game a longevity which is hard to match with any other PS3 game out there.
December 17th, 2008
at 3:15 pm
It bothers me that I’ll never be creative enough to build calculators, translators or nuclear death rays in LBP. It’s really fascinating to look at though.
Evans seems like a nice guy btw.
December 17th, 2008
at 3:18 pm
That makes two of us, Adam. And Alex was super nice and really awesome to talk with.
December 17th, 2008
at 3:26 pm
damn! i was thinking about doing othello 3 weeks ago. haha
i wonder if the guys at media molecule have played my level…
December 17th, 2008
at 6:56 pm
Awesome Interview.
Yeah I’m not creative either.. but damn I love playing LBP… so different and fun.
Driving the Vehicles are the besT!
Great community as well.
December 18th, 2008
at 12:03 pm
I met, had a curry AND did a game themed quiz with Evans at GameCity this year. He is a really nice guy! :)