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Console versions of F.E.A.R. 2 will not be ports
BY Scott Posey Dec. 29th, 2008 More on:

When F.E.A.R. came out for the PC all the way back in 2005, it was considered to be one of the best looking games of its time. Along with the amazing graphics, players were introduced to a dark and engrossing world where things often weren’t what they seemed. Throw in some amazing weapon control, intelligent A.I., some really creepy atmosphere sounds and you had a top notch FPS. So, with all the right components already there, you would think the port from PC to console would be easy enough? Not so much. The 360 and PS3 versions were definitely not up to par in terms of graphics and frame rate and the game just didn’t have the same pizazz as its PC counterpart.

With the upcoming release of F.E.A.R. 2: Project Origin on the PC and consoles right around the corner, should console owners be concerned about the past performances of F.E.A.R. on consoles? The good folks over at CVG must have been thinking the same thing when they spoke with Monolith’s Dave Matthews, the primary art lead on F.E.A.R. 2: Project Origin (check back tomorrow for our own interview with Matthews). According to Matthews, the shoddy ports of F.E.A.R. in the past have most likely cost the studio some fans and as a result, some money. With F.E.A.R. 2, they knew they had to one up the previous ports and decided to handle all three versions (PC, PS3, and Xbox 360) on their own. “[..] we’ve changed our development structure to develop all three SKUs simultaneously and there’s no lead platform,” Matthews said. “While there will be some slight variations between the different versions, so if you’re on PC you can push some things further, our main goal is to make sure the experience is synonymous across all three platforms.”

So, with this news, which platform will you be buying F.E.A.R. 2 for when it’s released on Feb. 13 next year?

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F.E.A.R. 2: Project Origin
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    1. Tommy Lawler
      December 29th, 2008
      at 3:13 pm

      PC if I get it at all. A lot of the first one left a bad taste in my mouth, but there was enough good to carry me to the end. Hopefully they improve all that bad tasting stuff like repetitive level design etc.

        Reply
      Rain Anderson
      December 29th, 2008
      at 3:37 pm

      I actually loved the office building environments to pieces (literally) myself and was hoping Project Origin would carry that along. It was really unique to go and blow up someone’s cubicle or a conference room. Unfortunately it looks like there’s a lot of your run of the mill FPS environments, ie destroyed city streets and such, in this one. Hopefully there’s still plenty of office spaces though.

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